bangus
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bangus
First topic message reminder :
school of bangus, done in lightwave3d
hope you all like it... c&c are also welcome
school of bangus, done in lightwave3d
hope you all like it... c&c are also welcome
Re: bangus
magkanu ba kilo nito dude?
gusto kong mag daing eh....
galeng!
gusto kong mag daing eh....
galeng!
torvicz- Sgt. Pepper
- Number of posts : 3235
Location : dubai, uae
Registration date : 01/10/2008
Re: bangus
pressure wrote:kamukha to ng sa datu puti suka sir dickie ah, lumabas ba to dun?
hahahahaha
may ibang fish clang ginagamit for patis (cg artist)
heheheheheheh
sna nga ako gamitin din nila sa tvc....
hahahahhaha
thanks for sharing
Re: bangus
torvicz wrote:magkanu ba kilo nito dude?
gusto kong mag daing eh....
galeng!
torvicz... nice to see you hopping in
bro nagmahal nga ngayun...
dahil double-dead ng mga baboy
lalo naging in demand ang water product...
pero kaya pa naman ang price...
Re: bangus
galing ng pagka texture ah, mukhang masarap i-prito, sana model kanaman ng chicken breast, kanin, tsaka ice tea, para completo pananghali-an ko.
Re: bangus
orcgod wrote:galing ng pagka texture ah, mukhang masarap i-prito, sana model kanaman ng chicken breast, kanin, tsaka ice tea, para completo pananghali-an ko.
man libre ka na lang kaya
pang-bacolod inasal combo meal yung order mo e...
hehehehehehe
Re: bangus
Well - I haven't seen the actual animation but looking at the frame above - I think it will need more work in the modeling and texturing departments.
First, it looks like a low-poly-planar-mapped-from-the-sides mesh object.
- Notice the textures streaking from the top.
- There is no visible attempt to randomize textures among the flock members so they all look like repititions of the same thing.
- Highlights and speculars are painted which does not give me enough visual clues to know where the light is coming from.
- I couldn't see any individual movement - they look like a bunch of stretched fish being pulled to a certain direction.
If all those areas were fixed - I bet it will look much better.
First, it looks like a low-poly-planar-mapped-from-the-sides mesh object.
- Notice the textures streaking from the top.
- There is no visible attempt to randomize textures among the flock members so they all look like repititions of the same thing.
- Highlights and speculars are painted which does not give me enough visual clues to know where the light is coming from.
- I couldn't see any individual movement - they look like a bunch of stretched fish being pulled to a certain direction.
If all those areas were fixed - I bet it will look much better.
Guest- Guest
Re: bangus
wow bangus! Ganda nila, may animation po ba?
comment lang ulit:
tingin ko masyadong gitna yung mata...taasan na lang siguro ng konti para hindi pumantay sa mouth. Sa ngayon kasi parang identical pa rin yung mukha pag ininvert yung fish (sa z-axis) Pero minor details na yun. hehehe
Keep it up!
comment lang ulit:
tingin ko masyadong gitna yung mata...taasan na lang siguro ng konti para hindi pumantay sa mouth. Sa ngayon kasi parang identical pa rin yung mukha pag ininvert yung fish (sa z-axis) Pero minor details na yun. hehehe
Keep it up!
Re: bangus
v_wrangler wrote:Well - I haven't seen the actual animation but looking at the frame above - I think it will need more work in the modeling and texturing departments.
First, it looks like a low-poly-planar-mapped-from-the-sides mesh object.
- Notice the textures streaking from the top.
- There is no visible attempt to randomize textures among the flock members so they all look like repititions of the same thing.
- Highlights and speculars are painted which does not give me enough visual clues to know where the light is coming from.
- I couldn't see any individual movement - they look like a bunch of stretched fish being pulled to a certain direction.
If all those areas were fixed - I bet it will look much better.
mr roy.. welcome to my world... hehehehhehe
musta...?? anyways, with regards to your opinion
the animation was done a long, long time a ago (5 yrs or more) and im a one-man army artist...
yeah, you right...!!! the texture was a net search low-res mapping with a UV planar....
and did a PS variation maps for specular, bump and glossiness maps, it was not painted on but more of gray scaling levels and brightness... a so called incidence angle mapping in LW was applied so it would register and/or cast unequal specularity and glossiness base on my PS map requirement....
right now, can't do anything on animation
coz i no longer locate my long time LW file...
hehehehe
thanks for droppin'
Re: bangus
Butz_Arki wrote:hehehe...sarap ipaksiw nyan kumpadre..mgaling k talaga pre.
cge kumpadre ipaksiw mo nalang para masira din ang tyan mo
joke hehehheheehhe
Re: bangus
sir ganda ng gawa nyo, pag inupdate nyo pki ihaw ung bangus.. hehehehe
callow_arki28- CGP Apprentice
- Number of posts : 440
Age : 42
Location : manila
Registration date : 27/02/2009
Re: bangus
wooow!! sarap po humuli. sana nasa bintana ko lang ang ganitong exena
para kukuha nlang po ako. kakabilib po.
para kukuha nlang po ako. kakabilib po.
chevy chase- CGP Apprentice
- Number of posts : 246
Age : 47
Location : philippines
Registration date : 18/01/2009
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