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MAXimize 05- exponential mapping trial

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Post by darkirender Wed Aug 25, 2010 5:30 am

posting again while on vacation.going back to exponential color mapping. su model to max vray with a dash of ps..pakikilatis na lang po.cheers.

MAXimize 05- exponential mapping trial Box2a

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Last edited by darkirender on Wed Aug 25, 2010 5:37 am; edited 1 time in total
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Post by cloud20 Wed Aug 25, 2010 5:34 am

Except for the really dark areas, this looks very good...
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Post by jhero Wed Aug 25, 2010 5:37 am

ganda agree ako kay sir cloud
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Post by darkirender Wed Aug 25, 2010 5:42 am

cloud20 wrote:Except for the really dark areas, this looks very good...

been working on a laptop master cloud. lighting is not that dark on my lappy.wondering how it turned so dark.maybe i should work on a desktop instead. anyway thanks for the comment
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Post by rojs_211 Wed Aug 25, 2010 5:45 am

Nice work here Sir... 2thumbsup 2thumbsup

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Post by cloud20 Wed Aug 25, 2010 6:20 am

darkirender wrote:
cloud20 wrote:Except for the really dark areas, this looks very good...

been working on a laptop master cloud. lighting is not that dark on my lappy.wondering how it turned so dark.maybe i should work on a desktop instead. anyway thanks for the comment
--- Ahhh, happens to me too... Hmmmm... Evere tried linear workflow?... Might help...
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Post by v_wrangler Wed Aug 25, 2010 6:29 am

like good ol kuya cloudy's comments, the shadows look dark in here as well. If it looks fine in your laptop then the laptops probably not calibrated.

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Post by darkirender Wed Aug 25, 2010 6:31 am

cloud20 wrote:
darkirender wrote:
cloud20 wrote:Except for the really dark areas, this looks very good...

been working on a laptop master cloud. lighting is not that dark on my lappy.wondering how it turned so dark.maybe i should work on a desktop instead. anyway thanks for the comment
--- Ahhh, happens to me too... Hmmmm... Evere tried linear workflow?... Might help...

even with LWF theres a noticable color difference thats why i went for exponential mapping. maybe 2.2 gamma isnt the right choice after all. i should try on a desktop to see the result. thanks anyway
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Post by Naruse8 Wed Aug 25, 2010 6:32 am

mataas po ba ung location ng structure na ito? kasi po ung clouds sa background nasa pader napo kitang - kita. masyado ngapong dark ung dark areas tulad ngapo ng sabi nila. para sa akin naman po maganda po ung render:) Pagpalain po kayo:)
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Post by miki15 Wed Aug 25, 2010 6:40 am

ganda ng lighting. And yung grass.
Very Nice! 2thumbsup
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Post by cloud20 Wed Aug 25, 2010 6:59 am

darkirender wrote:
cloud20 wrote:
darkirender wrote:
cloud20 wrote:Except for the really dark areas, this looks very good...

been working on a laptop master cloud. lighting is not that dark on my lappy.wondering how it turned so dark.maybe i should work on a desktop instead. anyway thanks for the comment
--- Ahhh, happens to me too... Hmmmm... Evere tried linear workflow?... Might help...

even with LWF theres a noticable color difference thats why i went for exponential mapping. maybe 2.2 gamma isnt the right choice after all. i should try on a desktop to see the result. thanks anyway
---Hmmm... If LWF doesn't fit the bill, lil brother #1 Vert's suggestion is the best way to go; monitor calibration...
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Post by korngrain69 Wed Aug 25, 2010 7:02 am

astig mukhang kinalawang lang yung window sir, update na to ng mas malinaw sir! goodluck!
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Post by v_wrangler Wed Aug 25, 2010 7:40 am

darkirender wrote:
cloud20 wrote:
darkirender wrote:
cloud20 wrote:Except for the really dark areas, this looks very good...

been working on a laptop master cloud. lighting is not that dark on my lappy.wondering how it turned so dark.maybe i should work on a desktop instead. anyway thanks for the comment
--- Ahhh, happens to me too... Hmmmm... Evere tried linear workflow?... Might help...

even with LWF theres a noticable color difference thats why i went for exponential mapping. maybe 2.2 gamma isnt the right choice after all. i should try on a desktop to see the result. thanks anyway
My best guess is that you have attempted to do LWF without even calibrating your color and grey ranges. Without doing that most important step, LWF in your setup will not mean a thing and will simply cause more trouble than it should. Exponential simply clips the bright ranges, if you do not want to change the color mapping style, you could just nudge the dark muliplier value a bit higher to brighten up the shadow areas...

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Post by v_wrangler Wed Aug 25, 2010 7:43 am

Aside from the shadows eating more detail than it should, pay careful attention to the tiling in the rusty dirty thing near the roof. If I were you, I'd remove them completely. Adding that detail is fine but they call so much attention to themselves and they make the impressive architecture look like they aren't maintained well. Wear and tear is very important for realism but you must weigh the purpose when you add them, if you were simply visualizing something that should look real and old, then add those details. But if you are trying to sell a new house and previviz 'architectural) was the medium, you aren't going to close a lot of contracts with such a dirty house. You'd be better off doing something looking real and yet, spanking clean and glamorous. Same thing with fallen leaves that seems to be the trend lately.

It has to have a reason for being there. if not - then take it away.

Also check your mapping for the window frames, the lack of beveled highlights in those frames takes away some good points. Try adding some noticale reflections in the window glass if you have one up the second floor. It feels a bit smokey like you have screen wires there na panlaban sa lamok..

If I am going to construct that patio, I am sure I will put a concrete base btween the grass and the tiles to hold them in place. Its not even just aesthetic, the absence of that object makes it look like the tiles were just placed above the bermudas..
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Post by arkibons Wed Aug 25, 2010 8:43 am

This house need to be repainted haha... nice work!!! some comments had been said! I'm not sure with the background if this house is really sit on a higher place... 2thumbsup
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Post by tsukoy Wed Aug 25, 2010 9:03 am

maybe add more tree background to cover up those clouds at the back of your wall...
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Post by darkirender Thu Aug 26, 2010 4:23 am

Naruse8 wrote:mataas po ba ung location ng structure na ito? kasi po ung clouds sa background nasa pader napo kitang - kita. masyado ngapong dark ung dark areas tulad ngapo ng sabi nila. para sa akin naman po maganda po ung render:) Pagpalain po kayo:)

those are not clouds but mountains instead. adding up some more trees to cover them up is really pretty good, i agree. but then again my machine's capability isnt enough to handle more polys. thanks anyway
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Post by zdesign Thu Aug 26, 2010 4:32 am

nice texture except the uniform dirt formation...galing tol.
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Post by darkirender Thu Aug 26, 2010 5:28 am

@ v_wrangler..
this isnt an actual proposed project sir. as you can see sa heading pamatay oras lang, wala kasi magawa habang bakasyon.. studying the capability of "mix map" kaya may dirt sa upper part. but anyway thanks for the comment. got to update this soon.....
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Post by qcksilver Thu Aug 26, 2010 6:07 am

those are not clouds but mountains instead. adding up some more trees to cover them up is really pretty good, i agree. but then again my machine's capability isnt enough to handle more polys. thanks anyway[/quote]

bro you can use cut out trees if your machine has less memory, here's the link
http://www.cgpinoy.org/materials-f34/cutout-trees-and-people-t8386.htm?highlight=trees
O.T. wala ka ba sa bahrain? tara E.B.
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Post by allnem Thu Aug 26, 2010 6:26 am

ayos sir... ganda ng pagkakarender... 2thumbsup
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Post by darkirender Thu Aug 26, 2010 8:28 am



bro you can use cut out trees if your machine has less memory, here's the link
http://www.cgpinoy.org/materials-f34/cutout-trees-and-people-t8386.htm?highlight=trees
O.T. wala ka ba sa bahrain? tara E.B.[/quote]

oo nga pala hindi ko naisip yun a.. sige po i'll do that on the updates soon. thanks!
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Post by darkirender Thu Aug 26, 2010 8:32 am

zdesign wrote:nice texture except the uniform dirt formation...galing tol.

allnem wrote:ayos sir... ganda ng pagkakarender... 2thumbsup

salamat po. got to work on your comments
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