skecthup+vray by m|gz
+6
nomeradona
jarul
wheay
dickie_ilagan
vamp_lestat
m | 9 z
10 posters
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skecthup+vray by m|gz
paramdam lang ako mga masters!...haha, praktis lang ng praktis ^^
ge po banatan nyo na ng crit ^^ TIA.
/m|9z
INT:
EXT:
ge po banatan nyo na ng crit ^^ TIA.
/m|9z
INT:
EXT:
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: skecthup+vray by m|gz
sir... mauna na po ako... galing po ng renders sir... un lang po mga background ng interiors sir... u can have better options... 3rd image po.. ung sky lagpas horizon na... and un pong electrical wires sa last image, tinamaan na ung bahay... ps lang po oks na...
good luck... sabay2x tau magpapraktis dito...
good luck... sabay2x tau magpapraktis dito...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: skecthup+vray by m|gz
galing po..
coment lang po
1st img - too much refkction sa island po..mirror po ba ung malapit sa range?
rotate po ung ubang chairs,lumilipad po ung mga magazines..
2nd img - too much rlfction sa ceiling po..hnd po yata bagay ung curtain..change bakgroun.
3rd img - horizon po ng bakground nyo..put some trees para maging horizon..
cam angle po pki adjust.glass din po,tweak pa...
4th img - baclgrnd lng po..sana po erase nyo nalng yong wires..glass din po,tweak pa po.chamfer nyo din po ung edges sa sydwalk...
luv the roof,modeling rocks..ok din po ung rendering....imho lang po sir..kip posting sir
coment lang po
1st img - too much refkction sa island po..mirror po ba ung malapit sa range?
rotate po ung ubang chairs,lumilipad po ung mga magazines..
2nd img - too much rlfction sa ceiling po..hnd po yata bagay ung curtain..change bakgroun.
3rd img - horizon po ng bakground nyo..put some trees para maging horizon..
cam angle po pki adjust.glass din po,tweak pa...
4th img - baclgrnd lng po..sana po erase nyo nalng yong wires..glass din po,tweak pa po.chamfer nyo din po ung edges sa sydwalk...
luv the roof,modeling rocks..ok din po ung rendering....imho lang po sir..kip posting sir
Re: skecthup+vray by m|gz
migz.. your here... back again.. yehey.
unang una, i must congratulate you as vray SU user i know what is like using this softwares. i should ang laki ng improvement mo compare sa mga dati mong gawa. i am very impress, kaya ka pla nawala e sikretong mong iniimprove yung arsenal mo. galin ng na achieve. yung pinakagusto ko talga ay yung balanse mo sa vray sun at camera. both sa interior and exteriors. gustong gusto ko yung level ng sharpness ng mga render mo. pashare naman ng visopt.
there are things i want to push you in rendering at post processing bro..
1. yung shadow subdivision ng sun mo wag kang magdefault increase mo sya ng 2 to 3x. tapos yung gamitin mong mong image sampler ay adaptive qmc mas ok sya sa bulrry reflections at soft shadow.
2. yung materials mo na may blurry reflections naman ay taasan mu ng subdivision
3. sa mga models try to smoothen the edgen usign the free script ruby na "round edges by bezier"
4. sa mga lether material, siguro i try mo yung angle blend material if you are using Vray SR
5. add bumps (i found na mas effective yung normal maps) sa bump slot. you can convert your normal jpeg maps by using NVIDIA plugin filter sa photoshop.
6. AN important thing, alam ko hindi ka gaanoong hiyang pa sa Photoshop, so to imporve mo para yung post processing mo maging pino hehehehe.
unang una, i must congratulate you as vray SU user i know what is like using this softwares. i should ang laki ng improvement mo compare sa mga dati mong gawa. i am very impress, kaya ka pla nawala e sikretong mong iniimprove yung arsenal mo. galin ng na achieve. yung pinakagusto ko talga ay yung balanse mo sa vray sun at camera. both sa interior and exteriors. gustong gusto ko yung level ng sharpness ng mga render mo. pashare naman ng visopt.
there are things i want to push you in rendering at post processing bro..
1. yung shadow subdivision ng sun mo wag kang magdefault increase mo sya ng 2 to 3x. tapos yung gamitin mong mong image sampler ay adaptive qmc mas ok sya sa bulrry reflections at soft shadow.
2. yung materials mo na may blurry reflections naman ay taasan mu ng subdivision
3. sa mga models try to smoothen the edgen usign the free script ruby na "round edges by bezier"
4. sa mga lether material, siguro i try mo yung angle blend material if you are using Vray SR
5. add bumps (i found na mas effective yung normal maps) sa bump slot. you can convert your normal jpeg maps by using NVIDIA plugin filter sa photoshop.
6. AN important thing, alam ko hindi ka gaanoong hiyang pa sa Photoshop, so to imporve mo para yung post processing mo maging pino hehehehe.
Last edited by nomeradona on Wed Dec 10, 2008 7:34 am; edited 1 time in total
Re: skecthup+vray by m|gz
wew!..so far so good ang mga comments, asteegs!
@sir nomer,
galing nyo tlga magturo, ung last render ko i used 200 subdivs sa shadows, and mostly 50subdivs on blurry refs..kaso ung iba ata d ko napalitan XD
ill try the normal maps u suggested, im sure ok kakalabasan..
kuha narin ako iba pang ruby...
i really suck on PS and minor details..hahah..
anyways, salamat po ng marami sa mga ngcomment..
ill post another project, using your crits.
praktis lng ng partis ^^
@sir nomer,
galing nyo tlga magturo, ung last render ko i used 200 subdivs sa shadows, and mostly 50subdivs on blurry refs..kaso ung iba ata d ko napalitan XD
ill try the normal maps u suggested, im sure ok kakalabasan..
kuha narin ako iba pang ruby...
i really suck on PS and minor details..hahah..
anyways, salamat po ng marami sa mga ngcomment..
ill post another project, using your crits.
praktis lng ng partis ^^
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: skecthup+vray by m|gz
migz yung second image particularly. look at the soft shadow. 200subdivision super laki naman noon, pahihirapan mo computer mo nyan.. 32 pwede na itaas mu nalng yung 50 sa blurry taas super na... IMHO 32 ok na.. tapos itweak munalang yung iba.. yung last image exterior galing bro. ganda ganda ng contrast. medyo kulang sa ps at yung linya ng kryente biglang pumunta sa labas.. if i were you i used mask and paint with softbrush on that mask to reveal those electric wires... yung sa ashphalt naman ay kuha ka ng tunay na ashphalt pavement ng roads, and then just play on blending modes and maasking again sa photoshop.
share mu naman visopt mo para ma compare ko yung set up mo, kung bakit nagkaruon ka ng super sharp at gandang contrast na output. especially yung physical camera at sun parameters...
share mu naman visopt mo para ma compare ko yung set up mo, kung bakit nagkaruon ka ng super sharp at gandang contrast na output. especially yung physical camera at sun parameters...
Re: skecthup+vray by m|gz
ngwa kong pagtyagaan yung wires ng last image, ehehe
ung environ shadow 100-200subdivs gawa ko,(kaya pa nmn ng pc )
sa blurry mat 50sub..
thnks again bro.
ung environ shadow 100-200subdivs gawa ko,(kaya pa nmn ng pc )
sa blurry mat 50sub..
thnks again bro.
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: skecthup+vray by m|gz
ERICK wrote:vfsu ito? galeng galeng...
salamat po!
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: skecthup+vray by m|gz
jarul wrote:galing po..
coment lang po
1st img - too much refkction sa island po..mirror po ba ung malapit sa range?
rotate po ung ubang chairs,lumilipad po ung mga magazines..
2nd img - too much rlfction sa ceiling po..hnd po yata bagay ung curtain..change bakgroun.
3rd img - horizon po ng bakground nyo..put some trees para maging horizon..
cam angle po pki adjust.glass din po,tweak pa...
4th img - baclgrnd lng po..sana po erase nyo nalng yong wires..glass din po,tweak pa po.chamfer nyo din po ung edges sa sydwalk...
luv the roof,modeling rocks..ok din po ung rendering....imho lang po sir..kip posting sir
^^ thanks sir for the pointers..well noted po
m | 9 z- CGP Apprentice
- Number of posts : 292
Age : 39
Location : Kyusi
Registration date : 21/10/2008
Re: skecthup+vray by m|gz
unang una po, magandang pagbati!! boss gustong gusto ko ung pagkakagawa mo sa 3rd image mo.. at ung una at pangalawa, tulad nga ng cnabi ni sir nomer, ganda ng sharpness, para sakin mukhang mentalrayna pang animation, pashare din jan ng settings.. vraySU user din po kc ako at tama po uli si sir nomer, we know how its like to use this software, kaya nga mas inuna kong binuksan tong post mo..hehe at pinpilit tlga nateng gawing sing husay ng vraymax ang presentation..
jhames joe albert infante- CGP Expert
- Number of posts : 2733
Age : 39
Location : San Mateo Isabela/Singapore
Registration date : 18/11/2008
Re: skecthup+vray by m|gz
m | 9 z wrote:ngwa kong pagtyagaan yung wires ng last image, ehehe
ung environ shadow 100-200subdivs gawa ko,(kaya pa nmn ng pc )
sa blurry mat 50sub..
thnks again bro.
sir... looking great...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
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