Wildebeest
+3
fire3dp
marcelinoiii
reyknow
7 posters
:: 3d Gallery :: Character
Page 1 of 1
Re: Wildebeest
you rock bro, mapatao or animals galing ng models mo!!!
marcelinoiii- CGP Guru
- Number of posts : 1125
Age : 41
Location : Singapore
Registration date : 29/07/2009
Re: Wildebeest
nice bro..
sir pwede ba mag tanong about Zbrush.
do you know any site or reference tuts i can use for puting materail on zbrush.
im just playing on zbrush for a week now got some of few tutorials from digital tutors. thanks cheers
sir pwede ba mag tanong about Zbrush.
do you know any site or reference tuts i can use for puting materail on zbrush.
im just playing on zbrush for a week now got some of few tutorials from digital tutors. thanks cheers
Re: Wildebeest
di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?
Re: Wildebeest
nice and neat,
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.
Guest- Guest
Re: Wildebeest
fire3dp wrote:nice bro..
sir pwede ba mag tanong about Zbrush.
do you know any site or reference tuts i can use for puting materail on zbrush.
im just playing on zbrush for a week now got some of few tutorials from digital tutors. thanks cheers
lagay mo lang sir ung material sa ZMaterial folder . kung 3.5r3 gamit mo nsa lightbox un mkita... kung gusto mo ifill ung mat sa obj mo eh fillobject mo lng sa color menu peru iset mo muna sa M channel na katabi ng MRGB RGB. imask mo if gusto mo sa certain part.. hope this helps..
Re: Wildebeest
[quote="pressure"]nice and neat,
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.
[/quote]
Sir yung normal map quality depends on how you set up your bake and how you properly unwrap the uv's of your low poly mesh.
At saka never underestimate the power of normal mapping. Real-time rendering is the future of 3d, and normal mapping plays a huge role.
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.
[/quote]
Sir yung normal map quality depends on how you set up your bake and how you properly unwrap the uv's of your low poly mesh.
At saka never underestimate the power of normal mapping. Real-time rendering is the future of 3d, and normal mapping plays a huge role.
Re: Wildebeest
@pressure
low poly yan una ko ding concern jan eh yung silhouette kaya karamihan nung polys nyan nakabuhos sa sideview sa silhouette (since mapayat naman sya at rarely mo naman makikita sya sa pure front view lang)
@boyluya
onga eh, realtime rendering is the future screenshots ng project gotham racing 4, mejo matagal na rin to nirelease pero hanep parin
low poly yan una ko ding concern jan eh yung silhouette kaya karamihan nung polys nyan nakabuhos sa sideview sa silhouette (since mapayat naman sya at rarely mo naman makikita sya sa pure front view lang)
@boyluya
onga eh, realtime rendering is the future screenshots ng project gotham racing 4, mejo matagal na rin to nirelease pero hanep parin
Re: Wildebeest
reyknow wrote:di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?
i want to apply a several material maps on a single model.
Re: Wildebeest
fire3dp wrote:reyknow wrote:di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?
i want to apply a several material maps on a single model.
ah ok ganito>>
1. habang nakaselect yung model mo, click mo yung "M" (material) sa top shelf, katabi ng "RGB"
2. select ka ng material sa left shelf
3. dun sa "standard menu list" click mo yung "fill object", yung model mo magiging kung ano yung material mo
4. dun sa left shelf ulit pili ka ng ibang material na gusto mo
5. paint over mo dun material, kung ano yung selected na material magiging ganun yung paint over mo
note: kung magpapaint ka lang ng color o material at kung di mo babaguhin yung shape nung model, wag mo kalimutan i-unclick yung "zadd" sa top shelf
:: 3d Gallery :: Character
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|