Spawn
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kiddiemonyo
Yhna
go_jerome
allnem
alucard
marcelinoiii
baxz
ladygium10
aasm271
eragasco
reyknow
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Spawn
Update nung ginawa kong spawn years ago. hindi pa ito yung final render, pero lagay ko na rin dito.
Inabot ako ng 25 subtools all in all, at least 15 ang sculpt na walang symmetry. kulang nalang yung cape nya.
may mga closeup sa WIP thread dito(tska kung may tanong kayo feel free to ask):
http://www.cgpinoy.org/first-5-post-3d-work-in-progress-f15/spawn-rebuilding-t12202.htm
Inabot ako ng 25 subtools all in all, at least 15 ang sculpt na walang symmetry. kulang nalang yung cape nya.
may mga closeup sa WIP thread dito(tska kung may tanong kayo feel free to ask):
http://www.cgpinoy.org/first-5-post-3d-work-in-progress-f15/spawn-rebuilding-t12202.htm
Last edited by reyknow on Fri Jul 02, 2010 8:55 am; edited 1 time in total
Re: Spawn
sir more! fave ko yan
eragasco- CGP Apprentice
- Number of posts : 470
Age : 38
Location : Cabanatuan City
Registration date : 07/07/2009
Re: Spawn
wow hehehe...
dami niya bakal sa bandang baba.. hehe
hindi kaya siya nahihirapan doon magdala...?
mukang mabigat yung bakal tapos doon lang nakasabit.. hehe
pano kaya kung naging tao talaga siya diyan.. i'm sure mahihirapan siya magbuhat niyan..
wala lang.. pansin ko lang hehehehe...
dami niya bakal sa bandang baba.. hehe
hindi kaya siya nahihirapan doon magdala...?
mukang mabigat yung bakal tapos doon lang nakasabit.. hehe
pano kaya kung naging tao talaga siya diyan.. i'm sure mahihirapan siya magbuhat niyan..
wala lang.. pansin ko lang hehehehe...
Re: Spawn
Sir anung version ng spawn yan? lupet nmn! more pa sir!
baxz- CGP Apprentice
- Number of posts : 339
Age : 37
Location : pampanga
Registration date : 13/11/2008
Re: Spawn
ladygium10 wrote:wow hehehe...
dami niya bakal sa bandang baba.. hehe
hindi kaya siya nahihirapan doon magdala...?
mukang mabigat yung bakal tapos doon lang nakasabit.. hehe
pano kaya kung naging tao talaga siya diyan.. i'm sure mahihirapan siya magbuhat niyan..
wala lang.. pansin ko lang hehehehe...
lol hindi yun nakakabit "doon" kulang pa sya sa training nito
@baxz
parang merge na to nung classic spawn at yung bagong version ni spawn parang sa issue na "spawn: simony", so jumble jumble na yan for short
Re: Spawn
ah..? hehehehe "hindi ba?" wala kasi ako nakitang sumusuporta "doon" e.. pano siya nakakakabit..?
ok sana kung may bakal sa baywang para doon ilagay.. hehe...
sa video naman sure ba na doon nakatali yung tali..?
parang nakatali lang sa baywang yung lubid e.. hehehehe..
ok sana kung may bakal sa baywang para doon ilagay.. hehe...
sa video naman sure ba na doon nakatali yung tali..?
parang nakatali lang sa baywang yung lubid e.. hehehehe..
Re: Spawn
reyknow wrote:nagfofocus ka mashado "doon"
hehehe.. napansin ko lang po sir..
nagtataka lang..
Re: Spawn
nice reyknow bro! great modelling... hintayin ko render nito!!!
marcelinoiii- CGP Guru
- Number of posts : 1125
Age : 42
Location : Singapore
Registration date : 29/07/2009
Re: Spawn
Sir ang bangis nito! Intay ko ang final render
alucard- CGP Newbie
- Number of posts : 57
Age : 47
Location : Doha Qatar
Registration date : 27/02/2010
Re: Spawn
@pressure
sige ba, gusto ko rin si deadpool eh
yung sa final render, kelangan ko siguro magpaturo muna sa mga experts dito
sige ba, gusto ko rin si deadpool eh
yung sa final render, kelangan ko siguro magpaturo muna sa mga experts dito
Re: Spawn
woah! gusto ko din ng ganyan! astig!
go_jerome- CGP Newbie
- Number of posts : 84
Age : 39
Location : Manila
Registration date : 07/07/2010
Re: Spawn
nice.... galing kuya.... hihintaying ako ang final touch
Yhna- Princess Gaara
- Number of posts : 1886
Age : 39
Location : Qatar ...
Registration date : 27/11/2008
Re: Spawn
Galing bossing.
kiddiemonyo- CGP Newbie
- Number of posts : 20
Age : 44
Location : Sn Pedro Laguna, Woodlands
Registration date : 16/04/2010
Re: Spawn
galing ng modelling skill mo 'tol...sir wala kasi ako makita kung ano pinangmodel mo dito e ask ko lang....galing!
Re: Spawn
galing ng pagkakamodel sir, ito yung spawn na hinahanap ko galet na galet... prang macfarlane toy, well done.!!
xxHEXXxx- CGP Newbie
- Number of posts : 9
Age : 124
Location : BLACKROOT
Registration date : 26/03/2009
number of subtools can be reduced
Very nice sculpt.. Reduce the number of subtools by merging them (merge all thorns, merge all chains, etc..) and just assign polygroups on each tool. That way I think is the solution. Cheers!
lexart- CGP Newbie
- Number of posts : 6
Age : 45
Location : Dubai UAE
Registration date : 02/08/2010
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