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Mental ray test renders (Update 5)

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Post by marcelinoiii Fri Apr 02, 2010 9:46 pm

First topic message reminder :

Hello po CGpeeps and calling all MR masters and MR users...

I have done another set of MR render exercise in terms of Lighting and textures/materials. I am hoping our MR masters could give some pointers on how to improve this... I'll be posting finished output soon.

Please note that models are not mine but did a few adjustments on them. My aim is to concentrate on the Light settings and materials to come up with a decent render output with Mental Ray.

More Test Renders:
Office Scene 02
Mental ray test renders (Update 5) - Page 4 Off4a5_dof2copy
Mental ray test renders (Update 5) - Page 4 Off4a5_dof2copy_
with PS blurring for DOF effects... napaglaruan lang po Smile

Office Scene 01 - Another render exercise only. Just found the design online. This one's more on Indirect Illumination tests.. FG Point=4, Rays=500
Mental ray test renders (Update 5) - Page 4 Off4a5_dofcopy

Mental ray test renders (Update 5) - Page 4 Off4a4copy
with bits of PS (adjusted brightness & color)

BOKEH DOF
2nd Bokeh DOF with PS kalandian effects
Mental ray test renders (Update 5) - Page 4 Modliv2_a7
Same view without DOF and a bit PS
Mental ray test renders (Update 5) - Page 4 Modliv2_a8

Finally, my first Bokeh Effect DOF! After so many attemps. hehe I should be getting the hang of it by now, I'll be doing one more! anyway, the rendering time isn't good, took me the whole night to finish the render. The next one should be faster, I'll take the masters' advice, I'll lower down the sampling and sudivisions of some materials and we'll see how it goes. Sensyahan niyo na po ang mga flaws, sana makagamit na din ako ng magandang carpet later on, probably hair and fur... sana!
Mental ray test renders (Update 5) - Page 4 Modliv2_a6_DOF1

and here's the bokeh set btw, notice i have the focus plane at value 5000mm, which means, I focused far to the dining area to get the effect. Didn't really knew before how the focus plane works. The value you set is meant for the distance of the Focus Plane from the camera. Hope that helps you guys. Thanks to our Sir Logikpixel.
Mental ray test renders (Update 5) - Page 4 _DOF1

New Scene!
ok... test renders pa rin, but I'm a bit contented with the lighting, minor issues on materials...
Mental ray test renders (Update 5) - Page 4 Modliv2_a4
Mental ray test renders (Update 5) - Page 4 Modliv2_a2

(more views to come) tried to lower some samples but it isn't looking good... and I think I now know why I have that big shadow going on by the sides of the windows... I'll discuss with my new/next render solution...
Mental ray test renders (Update 5) - Page 4 Modliv2_a1_copy

Mental ray test renders (Update 5) - Page 4 Liv1_025_PSD

Mental ray test renders (Update 5) - Page 4 Liv1_0132

Mental ray test renders (Update 5) - Page 4 Liv1_014
I'll be posting a more descent image for my next update...

Image 1 (NO Post process)
Render setup: sampling min 1 max 16, no FG, default GI/photons
Render size & time: 800max px for 2 1/2 hrs (my PC couldnt handle a bigger size render for this set... or maybe due to my material samplings kaya po mabagal... Any suggestions or recommendations Masters?)
MR Lighting: 2 portal lights with 2-different mib blackbody assigned. 1 portal from window (exterior) and 1 portal from the inside.
Environment Setting: MR Photographic Exposure, Shutter Speed adjusted from 500-350 for brighter output.
Materials: Max10 Special effects: AO and sampling max 20 & 32 for Refraction and Reflection respectively.
Mental ray test renders (Update 5) - Page 4 Liv1_006

Image 2 (NO Post process, some errors and unfinished material settings)
Render setup: sampling min 1 max 64, FG points=1, ray=500, Interpolation=300, Ave. GI photons per light (Light Property)=200000
Render size & time: 1500max px for 2 hrs (used my Office PC here, quite better than mine)
MR Lighting: 2 portal lights of with 2-different mib blackbody assigned. 1 portal from window (exterior) and 1 portal from the inside. MR sun + MR sky
Environment Setting: MR Photographic Exposure, Shutter Speed adjusted from 500-350 for brighter output.
Materials: Max10 Special effects: AO and sampling max 20 & 32 for Refraction and Reflection respectively.
Mental ray test renders (Update 5) - Page 4 Liv1_004

Image 3 (NO Post process)
quick render with 1 portal light of with mib blackbody assigned, MR sun + MR sky
Mental ray test renders (Update 5) - Page 4 Rm1_5


Comments will be appreciated. I'll be posting finished output soon.

inuman na

God Bless po sa CGP!!!

-Ad Majorem Dei Gloriam

MENTAL RAY LINKS & INFORMATIONS (for Sir Nomeradona and all)
Disclaimer: This MR links & infos collection is a journal and personal collection used for the authors exercise and test renders. All links were taken from different websites including here at CGP.


MR TUTS & INFOS
http://www.3dallusions.com/forums/mrmaterials-blog/3218-3ds-max-2009-design-importons-irradiance-particles.html importons-irradiance

recap:

If you have GI enabled, Importons and IP. Only Importons(together with photons) will be used (if a merge is specified for the importons param, while set to 0 for the gi photons param) and IP will be disabled.
If you have GI and FG enabled. Same as above.
If you have FG only enabled. Both Importons and IP will be disabled.

that ends to these workflows:

- photons only
- finalgather only
- photons + finalgather
- importons + photons
- importons + photons + finalgather (cool here is to use the 'Precompute Photon Lookup'.. so you'll have a kind of fg importance-drived)
- importons + irradianceparticles

by thorsten harttman
importons:
emitted: 50.000
density: 0.5
merge: 0.05m
trackksize: 32
depth: 4
traverse: off

irradiance particle:
Ray: 1000
Pass:3
interpolate mode: always
interplate ray: 180
EnvRay: 1000
EnvScale: 2.5
Scale: 2.5

http://forums.cgsociety.org/showthread.php?f=87&t=621727
http://www.mrmaterials.com/jeffs-blog/56-importons-irradiance-particles.html imp/part discussions

http://3dsmaxrendering.blogspot.com/search/label/mental%20ray
http://3dsmaxrendering.blogspot.com/search/label/rendering
http://3dsmaxrendering.blogspot.com/ ramy hanna
nice tips / grass disp / fast render...

http://www.textureking.com/

http://www.gnomonschool.com/master/ mr secrets unlocked

http://www.cgdigest.com/category/rendering-tutorials/
http://www.tutorialized.com/tutorials/3DS-MAX/Lighting/1
http://www.3dtotal.com//ffa/tutorials/tutorialsmax.php more

http://www.infinity-vision.de/PhotoStudio/de/index.html photostudio pro/translate here: http://www.infinity-vision.de/PhotoStudio/de/index.html

http://translate.google.com.ph/translate?hl=tl&sl=auto&tl=en&u=http%3A%2F%2Fwww.infinity-vision.de%2FPhotoStudio%2Fde%2Findex.html
MR PROXY PROCEDURE

http://www.germanmentalray.de/ german MR

http://www.maxplugins.de/
http://animus.brinkster.net/index.html plugins!!!

MODELLING, LIGHTING ETC EG EDUC
http://www.neilblevins.com/cg_education/cg_education.htm


FOR MR RENDER SETUP
http://www.tokeru.com/t/bin/view/Maya/MayaMentalRay ALL

http://www.secondpicture.com/tutorials/3d/mental_ray_in_3ds_max.html
http://www.theqball.com/tutorials/memory-optimization - PERFECT RAM OPT AND PC PERFORMANCE
http://www.theqball.com/tutorials/mr-links REF
http://translate.google.com.ph/translate?prev=hp&hl=tl&js=y&u=http%3A%2F%2Fwww.treddi.com%2Fforum%2Findex.php%3Fshowforum%3D54%26topicfilter%3Dicon_id_3&sl=auto&tl=en&history_state0= ref

FINAL GATHER, PHOTON & GLOBAL ILLUMINATION FOR FAST RENDER
•Turn on Photon Map, use Read/Write File, then render
•Turn on Final Gather, use Read/Write File
•Lower samples to 1/64 - 1/64
•Render active time segment at every 10 frames
•Turn on final gather Read Only (FG Freeze)
•Increase samples to 1 - 16
•Turn on Save File for Render Output
•Render active time segment at every 1 frame
http://3dsmaxrendering.blogspot.com/search/label/final%20gather

GI:
I set the Maximum Num. Photons per Sample to 100. This is so low because I also use a low number of photons per light. There is no need to shoot so many photons per sample when I am using such low photons per light. The important thing to consider when calculating GI is being able to light the scene evenly, and get a consistently lit space.

I also turn on Maximum Sampling Radius. I start with something small like 1’ and increase the amount by 5’ until I get a generally smooth result without seeing any discs in the rendering. Often I will go up to a value like 30’ before I get a smooth result. This is not a typical use for GI, and in a way it’s cheating your photons to get bright values with such low numbers so the render times are fast.

FG:
I slide the FG Precision Presets all the way to the left to Draft setting. I’ve found that I can get away with low FG settings if I add an occlusion pass later in post.

For Diffuse Bounces I set it to 2 typically, just to I can get enough bounce and increase my light values. Changing the bounce number significantly reduces rendering speed so be careful with this one.

I didn’t change this setting, but I’ll mention it. I sometimes change the Noise Filtering from Standard to None, if I can get away with it. When set to None, the render is much brighter because you are taking into consideration all of the FG points, but at times will have noise. When you set it to Standard the scene is much darker, but smoother generally. So if you can set it to None and still get smooth results, then you just got more light into your scene for free.
http://3dsmaxrendering.blogspot.com/search/label/global%20illumination


Mental Ray Sampling (adaptive sampling settings)
http://www.impresszio.hu/szabolcs/MentalRay/MentalRaySampling.htm

CAMERA:
•Shutter Speed (exposure)
•Aperture (f-stop)
•Film speed (ISO)
•Whitepoint (color temperature)
1. http://3dsmaxrendering.blogspot.com/2009/04/understanding-cameras-for-renderings.html
2. http://3dsmaxrendering.blogspot.com/2009/03/parti-volume-shader.html (render tab-camera shader: parti volume)


IMPORTONS & IRRADIANCE PARTICLES
If you have GI enabled, Importons and IP. Only Importons(together with photons) will be used (if a merge is specified for the importons param, while set to 0 for the gi photons param) and IP will be disabled.
If you have GI and FG enabled. Same as above.
If you have FG only enabled. Both Importons and IP will be disabled.

- photons only
- finalgather only
- photons + finalgather
- importons + photons
- importons + photons + finalgather (cool here is to use the 'Precompute Photon Lookup'.. so you'll have a kind of fg importance-drived)
- importons + irradianceparticles

by thorsten harttman
importons:
emitted: 50.000
density: 0.5
merge: 0.05m
trackksize: 32
depth: 4
traverse: off

irradiance particle:
Ray: 1000
Pass:3
interpolate mode: always
interplate ray: 180
EnvRay: 1000
EnvScale: 2.5
Scale: 2.5
http://www.3dallusions.com/forums/mrmaterials-blog/3218-3ds-max-2009-design-importons-irradiance-particles.html importons-irradiance

BLACKBODY
http://xgeek.org/2009/08/mental-ray-cie-d-illuminant-and-blackbody-radiator-shaders/
BOKEH EFFECT
http://3dsmaxrendering.blogspot.com/2008/03/bokeh-effect.html

Various CG forums:
http://www.cgtalk.com/
http://www.vizdepot.com
http://www.cgarchitect.com
http://www.evermotion.org/
http://www.3dallusions.com/
http://maxforums.org/
http://www.cg-cars.com
http://area.autodesk.com/
mental ray specific links:
http://www.mymentalray.com
http://mentalraytips.blogspot.com/
http://jeffpatton.cgsociety.org/blog/
http://3dlight.blogspot.com/
http://www.djx.com.au/blog/ (maya)
http://www.pfbreton.com/cgtechniques/
http://www.dmmultimedia.com/3dtips_01.htm
http://lamrug.org/
3d artists websites:
http://www.todddaniele.com/
http://www.jaddyportfolio.com/
http://danielbuck.net/
http://neilblevins.com http://neilblevins.com/cg_education/cg_education.htm
http://www.nikclark.com/
http://www.martincoven.com/
http://www.xenomorphic.co.uk
http://www.garryclarke.com/
http://www.ak3d.de/
http://www.ag-systems.net/
Other links:
http://autodesk.blogs.com/between_the_lines/
http://www.theqball.com/l
http://www.dmmultimedia.com/
mental image links:
ftp://ftp.mentalimages.com/data/pub/shaders/
http://www.munkmotion.com/tutorials/nsx/2c.htm car mod


Last edited by marcelinoiii on Mon May 10, 2010 2:33 am; edited 17 times in total (Reason for editing : update 5)
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Post by marcelinoiii Fri Apr 16, 2010 9:44 am

markitekdesign wrote:lupit nito...sana ganito ang engine ng revit mentalray...galing mo master...

Master Mark, salamat po sa pagdaan. glad you liked my renders sir... lupit din ng revit works niyo inuman na

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Post by keitzkoy Fri Apr 16, 2010 9:48 am

grabe galing niyo sir,superb images!! 2thumbsup
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Post by marcelinoiii Fri Apr 16, 2010 6:59 pm

salamat bro, pare koy, hehe I'm glad napadaan ka din dito! salamat... 2thumbsup
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Post by marcelinoiii Fri Apr 16, 2010 9:25 pm

same materials settings, both 16 & 8 sampling for reflect and refract... notice floor wood finish at 32 reflect & 8 refract (less grain)

2nd Bokeh DOF with PS kalandian effects
Mental ray test renders (Update 5) - Page 4 Modliv2_a7
Same view without DOF and a bit PS
Mental ray test renders (Update 5) - Page 4 Modliv2_a8
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Post by Norman Fri Apr 16, 2010 9:55 pm

haha napa-"kalandian" effect ka na rin sa PS a.....hehe... 2thumbsup
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Post by marcelinoiii Fri Apr 16, 2010 10:12 pm

f-fortyone wrote:haha napa-"kalandian" effect ka na rin sa PS a.....hehe... 2thumbsup

hahaha di pa ganun kalandi pre e, konti pa hehe Laughing
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Post by @ Fri Apr 16, 2010 10:45 pm

bihasa ka na sa MR brow! luffet Very Happy

@
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Post by marcelinoiii Sat Apr 17, 2010 5:44 am

@ wrote:bihasa ka na sa MR brow! luffet Very Happy

uy alec! hehe salamat pre... kaw na susunod nyan inuman na
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Post by jakeark Sat Apr 17, 2010 5:56 am

bro. mentalvray yan . ganda ng concept mo wave
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Post by marcelinoiii Sat Apr 17, 2010 6:06 am

jakeark wrote:bro. mentalvray yan . ganda ng concept mo wave

hehe di naman bro, solid MR talaga yan... kaya mo din yan peace man
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Post by marcelinoiii Fri May 07, 2010 2:36 am

More Test Renders:

Office Scene 01 - Another render exercise only. Just found the design online. This one's more on Indirect Illumination tests.. FG Point=4, Ray=500
Mental ray test renders (Update 5) - Page 4 Off4a5_dofcopy

Mental ray test renders (Update 5) - Page 4 Off4a4copy
with bits of PS (adjusted brightness & color)
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Post by cgil Sat May 08, 2010 2:03 am

superb lighting bro... love it... parang gusto ko din try mental ray... ganda ng lighting... keep rockin bro... 5star for me...
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Post by marcelinoiii Sat May 08, 2010 8:17 am

cgil wrote:superb lighting bro... love it... parang gusto ko din try mental ray... ganda ng lighting... keep rockin bro... 5star for me...

salamat ng marami sir cgil... appreciate the stars hehe.. inspired lang po ako sa masterpieces niyo!!! 2thumbsup try niyo na mental ray sir, madali lang din inuman na
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Post by cgil Sat May 08, 2010 8:23 am

marcelinoiii wrote:
cgil wrote:superb lighting bro... love it... parang gusto ko din try mental ray... ganda ng lighting... keep rockin bro... 5star for me...

salamat ng marami sir cgil... appreciate the stars hehe.. inspired lang po ako sa masterpieces niyo!!! 2thumbsup try niyo na mental ray sir, madali lang din inuman na

try ko yan... madami na din ako nadownload na tutorial... storbihin kita pag mag katanungan... he he he... vray or metal ray? hmmmmmm.. inuman na
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Post by marcelinoiii Sat May 08, 2010 9:31 am

cgil wrote:
marcelinoiii wrote:
cgil wrote:superb lighting bro... love it... parang gusto ko din try mental ray... ganda ng lighting... keep rockin bro... 5star for me...

salamat ng marami sir cgil... appreciate the stars hehe.. inspired lang po ako sa masterpieces niyo!!! 2thumbsup try niyo na mental ray sir, madali lang din inuman na

try ko yan... madami na din ako nadownload na tutorial... storbihin kita pag mag katanungan... he he he... vray or metal ray? hmmmmmm.. inuman na

oo ba sir, hehe mental users would be happy to have you sir... I'm sure marami ka maitutulong pa sa kaalaman natin Smile punta ka sa tutorial section natin dito ng MR sir. dito din ako nagstart inuman na
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Post by one9dew Sat May 08, 2010 10:44 am

galing nito master marcelinoi,nagtetest render din ako sa mental ray,parang sa cad 09 lang din,galing,,malinis at realistic,.kaso kapa kapa pa lang ako,he2,ganito pala mga output sa mental ray:-?hmmmmm,salamat sir nagkaroon ako ng idea,, 2thumbsup
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Post by marcelinoiii Sun May 09, 2010 7:53 pm

one9dew wrote:galing nito master marcelinoi,nagtetest render din ako sa mental ray,parang sa cad 09 lang din,galing,,malinis at realistic,.kaso kapa kapa pa lang ako,he2,ganito pala mga output sa mental ray:-?hmmmmm,salamat sir nagkaroon ako ng idea,, 2thumbsup

one9dew pre, glad you liked MR output. And I'm glad you started with mental ray already. hintayin ko shares mo ha? Visit mo lang tutorial section natin, sapat sa yun para sa kaalaman natin having our teacher and masters around... inuman na
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Post by akoy Sun May 09, 2010 8:00 pm

sir gano katagal to?galeng 2thumbsup
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Post by arkiedmund Sun May 09, 2010 8:01 pm

looking nice...ituloy mo lang ito sir ha...i'd like to do another mental ray scene very soon....
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Post by Norman Sun May 09, 2010 8:02 pm

galing mo talaga pre!!!post mo naman wires mo nang makilatis...hehe...galing galing...
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Post by Canadium Sun May 09, 2010 8:08 pm

Superb yung lighting ng mga MR renders ninyo Sir!
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Post by marcelinoiii Sun May 09, 2010 8:42 pm

akoy wrote:sir gano katagal to?galeng 2thumbsup

Bro, salamat ulit sa pagdaan.. yun max setting na 4FG points and 500 rays of Final Gather nasa 5 hours.

arkiedmund wrote:looking nice...ituloy mo lang ito sir ha...i'd like to do another mental ray scene very soon....

oo sir, hintayin ko din ang MR scene niyo, nakakaexcite eto having to expect it from you Smile

f-fortyone wrote:galing mo talaga pre!!!post mo naman wires mo nang makilatis...hehe...galing galing...

oo pre, sige post ako ng settings and wires... peace man

Canadium wrote:Superb yung lighting ng mga MR renders ninyo Sir!

salamat sir Canadium sa pagbalik, glad you liked the MR lighting
inuman na
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Post by yaug_03 Sun May 09, 2010 9:28 pm

Nice. I like the lighting.Nagmental ray din ako dati pero nahirapan ako. Keep it up thumbsup
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Post by marcelinoiii Mon May 10, 2010 1:05 am

yaug_03 wrote:Nice. I like the lighting.Nagmental ray din ako dati pero nahirapan ako. Keep it up thumbsup

Hi Sir yaug, thanks sa pagdaan. I appreciate your comment po, it means a lot coming from a master like you inuman na
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Post by marcelinoiii Mon May 10, 2010 1:52 am

another view of the office mga sirs...

Office Scene 02
Mental ray test renders (Update 5) - Page 4 Off4a5_dof2copy

Mental ray test renders (Update 5) - Page 4 Off4a5_dof2copy_
with PS blurring for DOF effects... napaglaruan lang po Smile
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Post by jay3design Mon May 10, 2010 4:15 am

nice one bro mental ray galing
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