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Why is there a need for straight vertical lines in visualization

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Why is there a need for straight vertical lines in visualization - Page 2 Empty Why is there a need for straight vertical lines in visualization

Post by bokkins Wed Mar 31, 2010 5:35 am

First topic message reminder :

I think its time to discuss such important issue in presentation. Bakit nga ba kailangan nakavertical na straight ang sides ng mga buildings sa presentation?

If you have listened carefully to your teachers in perspective class, you will probably agree with me easily on this. Though I admit that there are limitations and exceptions to this rule. Here are some points why is this so:
1. 1-point and 2-point perspectives show good hint of height of structure.
2. It shows an architectural character
3. It's neat and formal.
4. It is an architectural presentation.

And here are the exceptions:
1. Artistic shots or an impression of something. (Worms Eye View)
2. Aerial Views
3. Spot details
4. Non-architectural visualization.

These are just some explanations why we need to use the vertical correction in presentation. You may also share your views on this, but please make this a good discussion for our reference. Thank you.
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Post by AUSTRIA Sat Apr 03, 2010 12:04 am

AUSTRIA wrote:Makisali nga po dito!!! Alam niyo mga bro para sa akin lang naman hah never talaga akong gumamit ng
vertical lines sa Perspective kahit pa sabihing mali kasi parang 'Badoy' kasing tingnan ang vertical
lines... peace man.

Well mga tol sa akin lang naman palagay to hah sa tingin ko depende yan sa Mata
most of the time mas may tiwala ako sa Mata ko kaysa Camera Correction eh. Parang Tsam-Pective ba
na mas okey pa kaysa sa pina Plot mo na plano. Para bang gigil na gigil ka sa camera mong hawakan
at i-drag sa view na gusto mong mangyari yung tinatawag nilang Artist Perspective. I believe na basta
maganda sa mata at maganda tingnan overall that is Good Perspective for me. Accurate nga ang pag plot
mo at naka vertical lines nga pero Pangit naman tingnan di ba?Yung lang naman sarili kung
opinion ko diyan mga bro.
God Bless!!!!!! thumbsup

You will notice na napupunggok ang mga buildings bro. No client would want a short 40-storey building, everybody wants it tall and proud.[/quote]

Hahaha!!! Sir Boks no arguments hah...joke hahahahaha kaya sabi ko depende po sa mata so malalaman mo naman kung napupunggok ang building mo o hindi. Kaya minsan mahirap din ipaliwanag ang artistic side ng isang tao dahil may nakikita
siyang kagandahan sa isang bagay na iilan lang ang nakakakita.Im not against in Vertical lines kasi natutunan ko rin yan sa School

I believe na kung ano maganda sa Mata mo ay lalong mas maganda sa Client hindi lang yan basta basta ginawa mo dahil
gusto mo as my experience po hah .. Syempre minsan alam mo rin yung limitation mo para sa client at mga bagay na hindi
niya maiintindiahan no argument din po dito I agree po.Hope naiintindihan niyo po my side hahahaha!!!
Thanks good topic mga bro..............................................God Bless Wink

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Post by celes Sat Apr 03, 2010 1:16 am

to me, as an employer, and running an archiviz company, this is one of the criteria that i look for in renders.

composition is what makes me take a second look in a portfolio. if at first glance i don't see a formally presented image i usually just push aside that CV into oblivion.

archiviz is a discipline as well as an art. let's face it - the renders are meant to be commercially viable.

go do your artistic licenses in the comfort of your own personal portfolio or facebook. not when dealing with professionals. even the best archivizualizers out there (take a second look at alex roman's compositions) you'll realize that majority of his works follow this rule. it's a conscious decision.
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Post by ARCHITHEKTHURA Sat Apr 03, 2010 2:47 am

celes wrote:to me, as an employer, and running an archiviz company, this is one of the criteria that i look for in renders.

composition is what makes me take a second look in a portfolio. if at first glance i don't see a formally presented image i usually just push aside that CV into oblivion.

archiviz is a discipline as well as an art. let's face it - the renders are meant to be commercially viable.

go do your artistic licenses in the comfort of your own personal portfolio or facebook. not when dealing with professionals. even the best archivizualizers out there (take a second look at alex roman's compositions) you'll realize that majority of his works follow this rule. it's a conscious decision.

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Post by bokkins Sat Apr 03, 2010 3:06 am

We should also consider these ideas:

"Photorealism" and a "nicely taken photo".

In visualization, tama din yung idea na gusto natin maachieve ang PHOTOREALISM. Pro, let us also consider that these viz' we're doing are as if taking a very nice photo shot. Kasi any other bad photograph is also considered photo-realistic.


Last edited by bokkins on Thu Apr 15, 2010 12:10 am; edited 1 time in total
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Post by arjun_samar Sun Apr 04, 2010 9:31 pm

bokkins wrote:
arjun_samar wrote:Sir neil, about the exception, on number 4. non-architectural viz. what are you reffering to? yun po ba minsan sa interior dining area naka focus ang cam sa mga abobot tulad ng plate, bottle, etc.? thanks po.

architectural pa din yun. pro pwede na hindi i-cam correct yun kasi spot details na. non-architectural meaning, cars, character, basta hindi architectural etc.

ah salamat po sir neil, oy dami akong natutunan dito sa thread na to. keep on posting po mga kuya para yung mga bata maraming matutunan. salamat po
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Post by vinc3nt12 Sun Apr 04, 2010 10:37 pm

celes wrote:to me, as an employer, and running an archiviz company, this is one of the criteria that i look for in renders.

composition is what makes me take a second look in a portfolio. if at first glance i don't see a formally presented image i usually just push aside that CV into oblivion.

archiviz is a discipline as well as an art. let's face it - the renders are meant to be commercially viable.

go do your artistic licenses in the comfort of your own personal portfolio or facebook. not when dealing with professionals. even the best archivizualizers out there (take a second look at alex roman's compositions) you'll realize that majority of his works follow this rule. it's a conscious decision.

well said master celes.

thumbsup
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Post by tutik Wed Apr 14, 2010 10:06 pm

someone asked in FB before, here's my take:

Why is there a need for straight vertical lines in visualization - Page 2 Vert
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Post by Canadium Wed Apr 14, 2010 11:16 pm

Having these vertical lines in arch visualizations is analogous to portrait photography. The render is actually the portrait of the building. I think it should not show the building in an odd viewing angle as it somehow distorts its form. Much like the same way portraits are taken from the right camera angle to show the best of the subject.
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Post by Muggz Thu Apr 15, 2010 2:18 am

as and architect and artist,,,for me it defends on how i want it to be look like,,,there are times that i need to correct the vertical shirt of the vray cam myself coz it only guess the vertical straight,,,then having distortions on the both sides,,meaning me sabit parin,,that why i use to tilt the vertcal lines a little para lang magcontra...
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Post by qnald Mon Nov 01, 2010 7:15 pm

it only shows siguro yung pagkaiba ng mga artist on which way nila gusto i-present ang mga gawa nila, as if their output shows how formal and how vast their imagination is, really. Pero, as an archi stude, there's no exception only discipline. Dyan siguro malalaman kaibahan ng mga arki sa ibang artist ^^,
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Post by cooldomeng2000 Tue Nov 02, 2010 8:33 am

Mahirap kapag empleyado ka na may elder superiors, kahit aerial ipinipilit tuwid mga building sides, kesyo leaning daw
minsan sakit sa ulo, pero nagagawan din ng paraan Sad
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Post by arteest Tue Nov 02, 2010 8:55 am

bokkins wrote:I say its better to practice it. It adds class to an ordinary render. And it looks gazillion times professional.

I agree master bokkins! ^_^
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Post by bokkins Tue Nov 02, 2010 12:54 pm

Recently lang I did a visual na medyo slanting ang effect. Pinapalitan sa akin, paki-straighten daw. There I realized na dapat nga vertical. He's a very good designer. He was once like us but airbrush is his weapon of choice back then.
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Post by gerico_eco Tue Nov 02, 2010 6:53 pm

bokkins wrote:Recently lang I did a visual na medyo slanting ang effect. Pinapalitan sa akin, paki-straighten daw. There I realized na dapat nga vertical. He's a very good designer. He was once like us but airbrush is his weapon of choice back then.


Naalala ko tuloy yung second render ko in using vray, hindi ko pa alam nun yung camera correction, sabi sakin nung nagparender bakit parang tabingi daw yung bahay, di ko alam sasagot sabi ko lang ayusin ko na lang sir. buti na lang may nag comment about camera correction, mostly appreciated talaga yung straight vertical lines. Idea
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Post by bakugan Tue Nov 02, 2010 8:28 pm

Ang Vertical line ay napakaimportante sa akin, noong kinakamay ko pa ang paggawa ng perspective, ang vertical line ang syang nilalagyan ko tamang sukat ng building in short reference line na rin. kung wala yun malamang distorted ang gawa ko.
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Post by reggie0711 Wed Nov 03, 2010 1:24 am

straight verticals very basic na talaga yan... kahit dati pang manual drafting tayo.. kahit nga sa pagsulat meron tayo ginagamit na straight edge kung tawagin.. dba verticals din un...

siguro ung exception ko lang talaga sa verticals are the high-rise building visualizations... kase naka tingala na yung camera mo nun for man's eye view... hindi na maganda kung naka straight verticals ka pa rin nun... unless hindi man's eye view.. Why is there a need for straight vertical lines in visualization - Page 2 808695
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Post by arch_mirasol Sat Nov 06, 2010 2:23 am

agree po ako pero minsan matigas ulo ng renderer hindi ginagamit yung camera correction modifier... nasa disiplina ng nagtritridi yun......
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