10 Great Tips to Create Amazing Interior Shots
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10 Great Tips to Create Amazing Interior Shots
Interesting to read .....
10 Great Tips to Create Amazing Interior Shots.
most important tips anyone could ever give to any fellow 3d artist. Even
if you are modeling a car,making some rain with particles or you are
making your future living room, gather as much reference as possible.
Try to imagine what kind of style you want for your interior
render(classic,modern,minimalist) and then look for photos related to
your room ( living room,bedroom,bathroom) . Staring at a white canvas ,
(or a grey grid in 3d ) and trying to come up with a brilliant
design will never work, unless you are,for example Santiago Calatrava.
Your general idea of what you want and your reference is your main
starting point.
2. The feeling – So,now that you have a lots
and lots of photos( interiors with different style of furniture, shapes,
colors etc) you must imagine what kind of feeling would you like to
convey . Would you like something calm and quiet? or something a bit
more vivid and lively? Knowing this is important because later on you
will be able to make use of the design elements( texture,color,shape etc
) easier! .
3. Color – Color,color,color! In my opinion ,
it is by far the most important element in any interior (and noy only).
With color,you can really manipulate the feeling of an entire room! For
example,you are not going to use red in the bedroom you want to rest and
sleep and you are not going to use pale blue in your office .Why? Well,
red is associated with blood(it can actually make your heart beat a bit
faster) ,activity,energy, whether blue is with calmness,serenity, ( your
pulse can go down a bit if there is blue around you). I can’t specify
the meaning of each color here,but do read about color theory.We can
all feel color,but not all of us can explain why it makes us feel in a
certain way.And for anyone designing an interior,this is vital. Do not
make overuse of color though. Choose two main colors (or maybe 3,but use
the third one sparingly ). Go beyond 4,and you’ll end up with a mess
where colors are fighting with each other.
4. Design rules- The design elements (
point,line, plane,direction ,color,texture,pattern, size etc) and design
principles (balance,emphasis,rhythm etc). are the fundamental knowledge
of any designer. I won’t be explaining each of them ( but you should
really learn them) but I will give you an example. Let’s take the “line”
and”direction” as our elements. If we paint the walls with vertical
lines, that room will appear taller but it’s width will look shorter. If
we paint the walls with horizontal lines we’ll bring the ceiling
down,but we will increase the width .
5. Take it step by step – After you have a
clear picture in your head of what you want (and reference photos all
over around you ) you could try to sketch something on
paper (if you have good drawing skills) or, if you don’t, start directly
in 3d by building everything step by step. What I mean,is, don’t rush
by putting lots of furniture and plants and accessories all over but add
elements gradually instead.Make the walls/windows/doors then add the
main pieces of furniture ( sofa and tv if you are making a living room
for example, a bed if you are making a bedroom etc). This would be a
good time to choose your camera angle also, especially if you are
planning on making only 1 render view.
6. Materials- Having some really good
textures can make the difference between a realistic interior render
and,well, a crappy one. When you are making a material first,observe it
in real world. Let’s take the floor for example. How reflective is
it?(change/tweak the output of your reflection map) Are the reflections
crisp and clear,or they are blurred?(change/tweak the glossines value
accordingly) Is the floor’s reflection dependent of the way you look at
it? (if yes,you would use a falloff map in the reflection slot). Make a
small scene where you keep the same lightning and you test your
materials.
7. Know your renderer – It doesn’t really
matter if you use V-ray or Mental Ray, Maxwell etc.Learn it! Don’t just
crank up the subdivision values without knowing what it actually does.
As in step 6,make small scenes where you can test different values and
the different lights the renderer has. Read the help manual. In the end,
everything will help you lower render times and keep good quality also.
8. Post processing – S curve ,anyone ?
Ambient occlusion? If you are using V-ray , use their frame buffer.
You can tweak the curves of your image in 32 bit color space. Usually,
most renders turn out a bit washed out,with the mid tones too high. So,
you need to boost the highlights a bit and the shadows also. ( S-curve )
One of the things you can do ,is render out as .hdr and import it in
Photoshop. You will have a lot of control over the exposure in real
time!
9. Pay attention to details.
Don’t rush! – Unless you have a deadline,there is no one rushing you.
Take your time with the materials and lightning setup. If something
looks wrong, make crop renders of that area and try to see what is
wrong. Isolate the problem and work on it! Don’t leave your interiors
empty,only with the furniture. Put books around, plants,glasses,
chocolate , anything that would make the room look inhabitable.This will
certainly add a little bit of realism to your scenes.
10. Critics & Comments – This will surely
make you go further. Start reading forums and post your work there. I
strongly recommend cgarchitect.com . It is the largest community of arch
viz people and architects . You can see other people’s work ,get
inspired from it, and also from their mistakes.
link >>>HERE<<<
10 Great Tips to Create Amazing Interior Shots.
by Flavius
1 . Research/Reference- Probably one of the most important tips anyone could ever give to any fellow 3d artist. Even
if you are modeling a car,making some rain with particles or you are
making your future living room, gather as much reference as possible.
Try to imagine what kind of style you want for your interior
render(classic,modern,minimalist) and then look for photos related to
your room ( living room,bedroom,bathroom) . Staring at a white canvas ,
(or a grey grid in 3d ) and trying to come up with a brilliant
design will never work, unless you are,for example Santiago Calatrava.
Your general idea of what you want and your reference is your main
starting point.
2. The feeling – So,now that you have a lots
and lots of photos( interiors with different style of furniture, shapes,
colors etc) you must imagine what kind of feeling would you like to
convey . Would you like something calm and quiet? or something a bit
more vivid and lively? Knowing this is important because later on you
will be able to make use of the design elements( texture,color,shape etc
) easier! .
3. Color – Color,color,color! In my opinion ,
it is by far the most important element in any interior (and noy only).
With color,you can really manipulate the feeling of an entire room! For
example,you are not going to use red in the bedroom you want to rest and
sleep and you are not going to use pale blue in your office .Why? Well,
red is associated with blood(it can actually make your heart beat a bit
faster) ,activity,energy, whether blue is with calmness,serenity, ( your
pulse can go down a bit if there is blue around you). I can’t specify
the meaning of each color here,but do read about color theory.We can
all feel color,but not all of us can explain why it makes us feel in a
certain way.And for anyone designing an interior,this is vital. Do not
make overuse of color though. Choose two main colors (or maybe 3,but use
the third one sparingly ). Go beyond 4,and you’ll end up with a mess
where colors are fighting with each other.
4. Design rules- The design elements (
point,line, plane,direction ,color,texture,pattern, size etc) and design
principles (balance,emphasis,rhythm etc). are the fundamental knowledge
of any designer. I won’t be explaining each of them ( but you should
really learn them) but I will give you an example. Let’s take the “line”
and”direction” as our elements. If we paint the walls with vertical
lines, that room will appear taller but it’s width will look shorter. If
we paint the walls with horizontal lines we’ll bring the ceiling
down,but we will increase the width .
5. Take it step by step – After you have a
clear picture in your head of what you want (and reference photos all
over around you ) you could try to sketch something on
paper (if you have good drawing skills) or, if you don’t, start directly
in 3d by building everything step by step. What I mean,is, don’t rush
by putting lots of furniture and plants and accessories all over but add
elements gradually instead.Make the walls/windows/doors then add the
main pieces of furniture ( sofa and tv if you are making a living room
for example, a bed if you are making a bedroom etc). This would be a
good time to choose your camera angle also, especially if you are
planning on making only 1 render view.
6. Materials- Having some really good
textures can make the difference between a realistic interior render
and,well, a crappy one. When you are making a material first,observe it
in real world. Let’s take the floor for example. How reflective is
it?(change/tweak the output of your reflection map) Are the reflections
crisp and clear,or they are blurred?(change/tweak the glossines value
accordingly) Is the floor’s reflection dependent of the way you look at
it? (if yes,you would use a falloff map in the reflection slot). Make a
small scene where you keep the same lightning and you test your
materials.
7. Know your renderer – It doesn’t really
matter if you use V-ray or Mental Ray, Maxwell etc.Learn it! Don’t just
crank up the subdivision values without knowing what it actually does.
As in step 6,make small scenes where you can test different values and
the different lights the renderer has. Read the help manual. In the end,
everything will help you lower render times and keep good quality also.
8. Post processing – S curve ,anyone ?
Ambient occlusion? If you are using V-ray , use their frame buffer.
You can tweak the curves of your image in 32 bit color space. Usually,
most renders turn out a bit washed out,with the mid tones too high. So,
you need to boost the highlights a bit and the shadows also. ( S-curve )
One of the things you can do ,is render out as .hdr and import it in
Photoshop. You will have a lot of control over the exposure in real
time!
9. Pay attention to details.
Don’t rush! – Unless you have a deadline,there is no one rushing you.
Take your time with the materials and lightning setup. If something
looks wrong, make crop renders of that area and try to see what is
wrong. Isolate the problem and work on it! Don’t leave your interiors
empty,only with the furniture. Put books around, plants,glasses,
chocolate , anything that would make the room look inhabitable.This will
certainly add a little bit of realism to your scenes.
10. Critics & Comments – This will surely
make you go further. Start reading forums and post your work there. I
strongly recommend cgarchitect.com . It is the largest community of arch
viz people and architects . You can see other people’s work ,get
inspired from it, and also from their mistakes.
link >>>HERE<<<
Re: 10 Great Tips to Create Amazing Interior Shots
Very useful Tips Sir Sherwin....TFS
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 48
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: 10 Great Tips to Create Amazing Interior Shots
great article sir sherwin, thanks for sharing, very informative...
Re: 10 Great Tips to Create Amazing Interior Shots
thank you for sharing this one sir... it helps a lot.. especially in mindsetting the aspiring artists....
impyong- CGP Newbie
- Number of posts : 23
Age : 37
Location : davao
Registration date : 13/03/2009
Re: 10 Great Tips to Create Amazing Interior Shots
thans po sa tips sir.
max_12553- CGP Newbie
- Number of posts : 185
Age : 37
Location : Naga city
Registration date : 21/03/2010
Re: 10 Great Tips to Create Amazing Interior Shots
very nice iniative to post it here....thanks for sharing to all sir!
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