Jubilee Church - Richard Meier
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Jubilee Church - Richard Meier
Hi guys, just want to share something i did yesterday afternoon at around 4-6pm.
original photo at the right side, mine's at the left side.
Single photo for reference, kaya single view lang cya hehe... c&c's very much welcome. thanks guys.
original photo at the right side, mine's at the left side.
Single photo for reference, kaya single view lang cya hehe... c&c's very much welcome. thanks guys.
Re: Jubilee Church - Richard Meier
naks naman bro.....ito yung isa sa trip kong church na gawa ni richard meier e!!!more pa!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Jubilee Church - Richard Meier
nice design, meier is one of the current great designers. if you copied the model based solely on this picture, that's a feat
BUT i have some pointers in your render though:
1. the modelling of the curve is not 100% smooth - towards the base, mejo di na continuous ung arc.
2. too overbright in the center - what's more, your sky is also overbright in that area, which causes a bit of glare.
3. you need to work on your masking.. it's a bit obvious.
it's a nice model to practice with sir, hope to see some updates.
BUT i have some pointers in your render though:
1. the modelling of the curve is not 100% smooth - towards the base, mejo di na continuous ung arc.
2. too overbright in the center - what's more, your sky is also overbright in that area, which causes a bit of glare.
3. you need to work on your masking.. it's a bit obvious.
it's a nice model to practice with sir, hope to see some updates.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Jubilee Church - Richard Meier
thanks sir.f-fortyone wrote:naks naman bro.....ito yung isa sa trip kong church na gawa ni richard meier e!!!more pa!!!
Re: Jubilee Church - Richard Meier
mushroom wrote:nice design, meier is one of the current great designers. if you copied the model based solely on this picture, that's a feat
BUT i have some pointers in your render though:
1. the modelling of the curve is not 100% smooth - towards the base, mejo di na continuous ung arc.
2. too overbright in the center - what's more, your sky is also overbright in that area, which causes a bit of glare.
3. you need to work on your masking.. it's a bit obvious.
it's a nice model to practice with sir, hope to see some updates.
thanks for the comments. yep i just copied the model of the building with just that one picture reference. nothing more sir. didnt even put the picture in the viewport background,
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