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What is your Workflow?

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Post by nomeradona Wed Feb 03, 2010 11:30 pm

I think its good to share kung anu yung workflow natin from modelling to post processing. And how do you export it from one image to another.

here are my common workflows:

modelling:

architectural: Sketchup most of the time. If plans are complicated I normally import autocad drawing to sketchup and turn them into Group for tracing and reference.

product models: i use jpg pictures as reference and model them using sketchup. most of the time i have 2 or 3 views.

organic modelling: workflow - sketchup na halos.

rendering:
- sketchup output for quick presentation for interior sometime using Light Up for interior and export them as jpg. (mabilisan)
- rendering using sketchup pluggin like podium, vray su, kerkythea (before), twighlight or (average speed) and most of the time diffuse and alpha are save either with jpg or png.
- sometimes i export the 3ds to max, add some components and rendered using Vraymax (matagal sa akin to) then save the render image either in bmp, png
- in other cases kapag product i used hypershot or sometimes indigo. saved them in png

post processing: Photoshop siempre but sometimes i use photomatix from the 3 rendered different exposures.
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Post by ARCHITHEKTHURA Thu Feb 04, 2010 12:20 am

Sir nomer, nag start na kong mag sketch up. As in super bilis.Lalo na sa architectural modeling.Parang winalanghiya si Editable poly e. hehehehe..Push pull lang.Accurate pa and malinis sa viewport. Im used to model everything sa max. Yun kse nakasanayan ko and mabilis na ko dun kso nung na try ko mag sketch up mas napa bilis pa.Kahit basic walls lang ceiling and mga doors and windows mas mabilis gawin sa SU.
So workflow ko ngayon.SU-MAX-Post like AE and PS.
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Post by jhames joe albert infante Thu Feb 04, 2010 12:23 am

ARCHITHEKTHURA wrote:Sir nomer, nag start na kong mag sketch up. As in super bilis.Lalo na sa architectural modeling.Parang winalanghiya si Editable poly e. hehehehe..Push pull lang.Accurate pa and malinis sa viewport. Im used to model everything sa max. Yun kse nakasanayan ko and mabilis na ko dun kso nung na try ko mag sketch up mas napa bilis pa.Kahit basic walls lang ceiling and mga doors and windows mas mabilis gawin sa SU.
So workflow ko ngayon.SU-MAX-Post like AE and PS.

Alrayt hahaha napa SU ka na rin sir ah hehe inuman na

gantio rin akin ngayon hehe SU-MAX-Post .. mas naadik na rin akong magpost pro .. Laughing

SU- ang buong model unless upuan o organic pa ito
Max-pag medyo kelangan ng magcostumize ng detail
Vray for SU paren- kapag kelangan lang talga
VrayMax- pag pampresentation na
Colorcorection sa Framebuffer din pla bago
PS- Pagkelangan pang ayusin

parang andami kasing Possibleng mangyari sa Scene na para tuloy hirap mamili.. dahil yan sa color treatment na nauuso eh, Magic bullet look effects rocks... hippie

Parang wala nakong Ganang tumingin sa mga hinDi color Treated images(BOring stuff)..unless theres something unique and special about it.. Laughing peace man peace man


Last edited by jhames joe albert infante on Thu Feb 04, 2010 12:42 am; edited 5 times in total
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Post by ortzak Thu Feb 04, 2010 12:34 am

Alright hehe SU-Max workflow din ako...medyo gamay na din kahit paano.Mabilis din i edit lalo na kung same coordinates ang pag sasalpakan...sana may matutunan pa ako sa ibang work flow 2thumbsup

SU-MAX/Vray- PS and kailangan ko improve pa...mahina pa power ko dito.
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Post by nomeradona Thu Feb 04, 2010 12:58 am

as kurdaps said. parang ngang magandang ilipat to dito...
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Post by nomeradona Thu Feb 04, 2010 1:04 am

ARCHITHEKTHURA wrote:Sir nomer, nag start na kong mag sketch up. As in super bilis.Lalo na sa architectural modeling.Parang winalanghiya si Editable poly e. hehehehe..Push pull lang.Accurate pa and malinis sa viewport. Im used to model everything sa max. Yun kse nakasanayan ko and mabilis na ko dun kso nung na try ko mag sketch up mas napa bilis pa.Kahit basic walls lang ceiling and mga doors and windows mas mabilis gawin sa SU.
So workflow ko ngayon.SU-MAX-Post like AE and PS.

actually more and more people prefer this workflow. so parng yung basic structure model ng architecture eh sa sketchup muna tapos lipat na agad sa max.

yung sketchup talaga design for initial presentation. kaya lang ang daming request na realistic rendering kayu yun kung anu anung pluggins ang nadevelop. pero whether you like it or not pag bumibigat na ang scene. talagang hindi na pwede sketchup. so max is really an excellent option. so yung mga abubot na high poly eh talagang sa max mona dapat ilagay at irender. So as you have said. grabe ka sa rendering sa max vray. as in grabe talaga. so using SU sa initial lang eh talagang mapabibilis pa yung workflow mo. Very Happy
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Post by ARCHITHEKTHURA Thu Feb 04, 2010 1:16 am

Oo nga sir nomer..Ang maganda kse sa ganung workflow may same coordinates sila. Ok din sya sa revisions.Kse merge or replace lng ok na. Pwede ka na din mag set ng material id sa SU para pagdating sa max madali ng mag convert.. thumbsup
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Post by v_wrangler Thu Feb 04, 2010 1:24 am

would someone demo SU in my office? I'll arrange for free burjers... Very Happy
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Post by jhames joe albert infante Thu Feb 04, 2010 1:31 am

v_wrangler wrote:would someone demo SU in my office? I'll arrange for free burjers... Very Happy

haha sir sa makati ba yan hehehe 2thumbsup 2thumbsup
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Post by jhames joe albert infante Thu Feb 04, 2010 1:32 am

ARCHITHEKTHURA wrote:Oo nga sir nomer..Ang maganda kse sa ganung workflow may same coordinates sila. Ok din sya sa revisions.Kse merge or replace lng ok na. Pwede ka na din mag set ng material id sa SU para pagdating sa max madali ng mag convert.. thumbsup

this is how the magic is done hehe
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Post by corpsegrinder Thu Feb 04, 2010 1:59 am

ako rn sa architectural SU to MAX the VRAY then PS lng...

Sa SU ang modeling ng main structure, basic shapes,mouldings, mga hndi mabigat... Tapos ung iba na pandagdag like mga bato/boulders and landscaping na may countours sa MAX na, pti na rn ibang pwdeng imodel na nkalimutan imodel sa SU... Sa SU na rn ako nglalagay ng materials like stones/bricks, grass, etc, and ngcocolor coding nlng ako sa mga same mats like gusto ko chrome sa ibaibang components para pgimport sa max sabay na iisang mat lng... Tapos Render sa Vray, kung may DOF bale Zdepth lng... Post pro sa PS lng lahat, minsan pgmadalian wala ng displacement, overlay nlng sa PS... Pti color correction na gusto ko sa PS..
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Post by ortzak Thu Feb 04, 2010 2:06 am

Isa pa sa Su workflow pwede mo na i-present for initial presentations..pag oks na then render.Revision wise, coordinates lang pwede na...then abubots sa max nalang...kaso hindi ko pa ma install yung connection sa Max 2010 to SU...me problem daw hehe....ganda na sana. Very Happy
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Post by nomeradona Thu Feb 04, 2010 2:43 am

v_wrangler wrote:would someone demo SU in my office? I'll arrange for free burjers... Very Happy
kung pwede kung lakarin he..

anyway in capsule. the push pull jeff is saying is here.
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Post by v_wrangler Thu Feb 04, 2010 3:40 am

Pre, oo nga ano. Anyways, I'll be in Manila starting mid-feb. I'm very much interested in seeing how SU with vray works.
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Post by nomeradona Thu Feb 04, 2010 4:18 am

i have to admit that vraysu lags far more behind than vraymax. kung baga yung vraymax talagang establish na. ikalawa yung SU hirap talaga sa pagsuporta ng maraming polygons. so yung parsing time. pagcalculate ng su gemetry and materials medyo matagal.. kaya nga marami ang nagrerender sa varymax rather than vraysu. i guess the prefered workflow ng karamihan ay imodel sa max ang basic architectural structure tapos gawin sa max ang nalalabi.

the question is bakit hinid ako mag vraymax render.. kasi nga dahil raw na raw sa max, hinid ko maipalitaw ang nagagawa ko sa SU and i am very frustrated with that.

i will be in manila too. end of march naman mga isang week. but will be in singapore end of feb. i guess when you are in the philippines. pero palagay ko kung magsstay ka ng more than a year magkikita pa tayo.
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Post by 3dpjumong2007 Thu Feb 04, 2010 6:50 pm

workflow ko pa rin is cad , max, and photoimpact minsan lng ako mag sketch pag nauubusan na ng utak sa kakaisip ng hand sketching muna before cad he he he he,lalo na sa facade Very Happy
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Post by nomeradona Thu Feb 04, 2010 7:54 pm

3dpjumong2007 wrote:workflow ko pa rin is cad , max, and photoimpact minsan lng ako mag sketch pag nauubusan na ng utak sa kakaisip ng hand sketching muna before cad he he he he,lalo na sa facade Very Happy
so yung photo impact ang ginagamit mo sa post processing?
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Post by nomeradona Thu Feb 04, 2010 7:55 pm

actually i saw a very interesting work flow. and parang gusto ko ring gawin. after nga initial render. i piprint nya yung render. then he will overlay ink and pencil dun sa rendered image.
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Post by 3dpjumong2007 Thu Feb 04, 2010 8:01 pm

nomeradona wrote:
3dpjumong2007 wrote:workflow ko pa rin is cad , max, and photoimpact minsan lng ako mag sketch pag nauubusan na ng utak sa kakaisip ng hand sketching muna before cad he he he he,lalo na sa facade Very Happy
so yung photo impact ang ginagamit mo sa post processing?

yap dati photo shop ako but may di kaya ng ps kontra sa pi ko the file compression advantage from a 20mb image file sa ps sa pi gagawin nya 400 kb na lng without distorting the image quality..
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Post by nomeradona Thu Feb 04, 2010 8:08 pm

wow that is really good to know jums.. thanks for sharing your workflow.
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Post by 3dpjumong2007 Thu Feb 04, 2010 8:21 pm

nomeradona wrote:wow that is really good to know jums.. thanks for sharing your workflow.

weapon ko yan as in secret weapon he he he, kung napapansin mo sa mga post ko madali lng i open kasi halos karamihan na save sa photo imapct from max more often 20mb up from hi res renders and open and editted sa photo impact 400 kb up na lng sya..di pa napapalitan ang quality... Very Happy
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Post by nomeradona Thu Feb 04, 2010 9:00 pm

ha will look at your secret weapon now... hehehe. see this is what i mean how important for me this workflow.
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Post by nomeradona Thu Feb 04, 2010 9:05 pm

you might want to see the workflow of Ronen Bekermans workflow tutorial from autocad to post processing in this tutorial.

Making of MS dusk PArt 1 (from Autocad to sketchup)

http://www.ronenbekerman.com/making-of-ms-house-at-dusk-part-1/

Making of MS dusk PArt 2 (from sketchup to max) and mimal color correction post processing.

http://www.ronenbekerman.com/making-of-ms-house-at-dusk-part-2/
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Post by nomeradona Thu Feb 04, 2010 9:07 pm

Interestingly, Alex Roman has used the almost the same workflow (part2) but instead using a ready made model at google warehouse here.

http://vimeo.com/8217700
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Post by keitzkoy Thu Feb 04, 2010 9:55 pm

haaai..matry nga po mag su..anong latest su po gamit nyo?..
tapos sa rendering po sa max nyo ginagawa?

kasi workflow ko po model sa cad, mats and render sa max, post sa ps..
sa exterior po yun..

now nagaaral po maginterior, mahirap gawin sa cad..
kaya try ko mag su naeenganyo ako sa workflow nyo mga masters.. 2thumbsup

sir jums salamat sa pagshare ng secret nyo..weee.ayos to!2thumbsup hehe
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