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benchmarking 3d scene

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Post by Guest Wed Sep 09, 2009 12:20 pm

guys naisip ko lang tutal pare-pareho naman na ang goal natin ay to have the fastest rendertime we can produce without enormous amount of quality loss. pwede kayang magkaroon tayo ng ready made scene tapos pare-parehong maps, textures and materials lang ang gagamitin then depende na kung paano natin tweak or timpla ung material? and pareho lang ung polygon counts (compulsary na printscreen ang statistics ng scene), then you will render it on vray or render engine of your choice and compare the time and quality results. of course dapat pareho lang din ang resolution. i hope you get the point. then kung sino ung top 5 na makaproduce ng quality render e obligadong e-post ung buong scene for everybody else to download and study... and there will be no other plugins to be used bukod sa rendering engine. what do you think guys?


Last edited by kietsmark on Wed Sep 09, 2009 12:26 pm; edited 1 time in total

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Post by logikpixel Wed Sep 09, 2009 12:25 pm

It could be a good challenge/competition sir. Kailangan lang ng mabait na donor for the scene at materials. Smile
Me like.
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Post by eisenheim13 Wed Sep 09, 2009 12:30 pm

Ayos yan, good enhancement of skills & case study narin. thumbsup
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Post by bokkins Wed Sep 09, 2009 1:39 pm

uy ok to. cge, hanap muna ako ng prize, as for the model, meron tayo nyan dito. Smile
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Post by Guest Wed Sep 09, 2009 1:42 pm

logikpixel wrote:It could be a good challenge/competition sir. Kailangan lang ng mabait na donor for the scene at materials. Smile
Me like.

thanks bro thumbsup sa model walang problema kasi im sure maraming pwedeng magdonate.

eisenheim13 wrote:Ayos yan, good enhancement of skills & case study narin. thumbsup

salamat oks sau bro 2thumbsup

bokkins wrote:uy ok to. cge, hanap muna ako ng prize, as for the model, meron tayo nyan dito. Smile

ayos bro! maraming salamat talaga... isang way to para lalong maiangat ang skills ng pinoy at competitiveness natin
Crazy_Lion kahit walang premyo ayos lang yan! pinaka prize na ung matuto tayo Very Happy

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Post by jolicoeur030488 Wed Sep 09, 2009 1:48 pm

sali rin ako... mukang challenging ire... !!!
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Post by kaLbo Wed Sep 09, 2009 1:53 pm

bokkins wrote:uy ok to. cge, hanap muna ako ng prize, as for the model, meron tayo nyan dito. Smile


kahit waLang prize sir... ang goaL nman eh matuto and to compare notes... inuman na

pede din sanmig naLng... inuman na
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Post by dpyxl Sun Sep 13, 2009 1:44 am

@kietsmark
informative and technical request, sana ma-push mo to idol..

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Post by ortzak Sun Sep 13, 2009 1:46 am

this is a good one!! panalo agad tayo lahat nyan!!
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Post by jenaro Sun Sep 13, 2009 1:49 am

nice idea... thumbsup thanks for this suggestion bro!
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Post by 3DZONE Sun Sep 13, 2009 1:50 am

Nice start sir kietsmark...I'm in....

Yes bro bokks, no need mo prizes...enhancement lang naman to eh, yung lang winner na.... benchmarking 3d scene Icon_biggrin
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Post by stevenylanan Sun Sep 13, 2009 1:52 am

ok po to sir.. sali po ako.. sana matuloy.. 2thumbsup
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Post by stevenylanan Sun Sep 13, 2009 1:54 am

3DZONE wrote:Nice start sir kietsmark...I'm in....

Yes bro bokks, no need mo prizes...enhancement lang naman to eh, yung lang winner na.... benchmarking 3d scene Icon_biggrin

tama po kayo sir 3DZONE.. d napo kelangan ng prize sir bokkins.. etong trnd nato panalo na ang lahat d2.. 2thumbsup
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Post by mokong Sun Sep 13, 2009 2:20 am

ok to sali ako..
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Post by bokkins Sun Sep 13, 2009 3:50 am

cge gawin natin to next week.

format should be something like this:

1. computer specs = ____________
2. vray setup = ________________
3. polygon counts = ____________
4 rendertime = ________________

ok ba? Smile
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Post by anthony_als Sun Sep 13, 2009 3:55 am

ok na ok tong suggestion sir kietsmark, oo nga para magkaalaman kung saan tlaga limit ng lowest rendering time but still producing almost the same quality.

i also agree with sir bokkins format, considering computer specs,, panu po kaya yun kung masmababa specs over the other?, anyway antay n lng din ako update ng format.. Very Happy
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Post by mokong Sun Sep 13, 2009 4:01 am

ok nato sir boks.. dagdag lng ako..


4 rendertime = ________________ ---> dapat naka stamp yung final render output
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Post by Guest Sun Sep 13, 2009 12:23 pm

bokkins wrote:cge gawin natin to next week.

format should be something like this:

1. computer specs = ____________
2. vray setup = ________________
3. polygon counts = ____________
4 rendertime = ________________

ok ba? Smile

aprub to bro 2thumbsup okay nga na ilagay din ang computer specs para maminimize din ang mga tanong kung anong kelangan na rig specs para makarender ng mabilis at may quality. buttrock sana sumali ung mga master natin dito...

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Post by bokkins Sun Sep 13, 2009 6:55 pm

yup, kung sino pala gustong magdonate ng isang scene, very welcome po. thanks. Smile
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Post by gamer_11 Sun Sep 13, 2009 8:47 pm

ok to ah..cge,,,sana makasali.. 2thumbsup buttrock
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Post by jhames joe albert infante Sun Sep 13, 2009 9:15 pm

hehe try try try hehe Very Happy
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Post by logikpixel Sun Sep 13, 2009 10:51 pm

bokkins wrote:cge gawin natin to next week.

format should be something like this:

1. computer specs = ____________
2. vray setup = ________________
3. polygon counts = ____________
4 rendertime = ________________

ok ba? Smile

AHem,, paano naman kung "ibang" render engine ang gamit? Hmmm let's just say mental ray, may gumagamit ba nun dito? Wink
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Post by jarul Sun Sep 13, 2009 11:06 pm

patry na rin...kung makatry,,,hehhehe
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Post by bokkins Sun Sep 13, 2009 11:26 pm

logikpixel wrote:
bokkins wrote:cge gawin natin to next week.

format should be something like this:

1. computer specs = ____________
2. vray setup = ________________
3. polygon counts = ____________
4 rendertime = ________________

ok ba? Smile

AHem,, paano naman kung "ibang" render engine ang gamit? Hmmm let's just say mental ray, may gumagamit ba nun dito? Wink

ay oo nga pala, sorry, cge modify nalang natin ang setup, software used nalang cguro. tapos setup. Smile
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Post by logikpixel Sun Sep 13, 2009 11:31 pm

Nagpapasalamat pala ang mga mental ray users..heheh..kasama na ako. Wink
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