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Toon Shader Tutorial

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Toon Shader Tutorial Empty Toon Shader Tutorial

Post by render master Tue Jul 07, 2009 4:46 pm

Some toon shaders
Toon Shader Tutorial Toon-t11

1. Ordinary Falloff material
Toon Shader Tutorial Toon1b11

Toon Shader Tutorial Toon1a11

Adjusting the mix curve will create a layered color
Toon Shader Tutorial Mix_cu11

Toon Shader Tutorial Toon111

Toon Shader Tutorial Toon-f10

2. Ink n Paint Material
Toon Shader Tutorial Toon-210

Toon Shader Tutorial Toon-i10

3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.

Toon Shader Tutorial Toon-m10

Toon Shader Tutorial Toon-m11

Variation of contour line width
Toon Shader Tutorial Toon-710

Max 2010 File here: dragon-toon.zip


Last edited by render master on Tue Jul 07, 2009 10:19 pm; edited 3 times in total

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Post by edosayla Tue Jul 07, 2009 8:46 pm

Sir galing sir .. thanks for the share Smile
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Post by v_wrangler Tue Jul 07, 2009 8:55 pm

The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:

1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)

Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
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Post by render master Tue Jul 07, 2009 9:08 pm

v_wrangler wrote:The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:

1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)

Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.

thanks for the follow-ups and add-ins info vertex. thumbsup
hehehe threshold pala tawag doon, thanks for the terms

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Post by celes Tue Jul 07, 2009 9:32 pm

nice. how are the render times? would be interesting to see how this matches with vraytoon
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Post by celes Tue Jul 07, 2009 9:38 pm

tfs rendermaster - we will try this method.

normally our workflow is to render one pass using the falloff material.

the toon shader is rendered as a separate pass.
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Post by render master Tue Jul 07, 2009 10:02 pm

mushroom wrote:nice. how are the render times? would be interesting to see how this matches with vraytoon
mabilis lang sir 600 x 700 = 35 secs, 2100 x 1800 = 5mins (approx)

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Post by abl_langs Tue Jul 07, 2009 11:51 pm

wow! thanks po render master! im currently downloading the zip file.. really appreciate it! thumbsup
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Post by cubi_o: Wed Jul 08, 2009 1:20 am

thanx for sharing sir ronel.....

really really appreciate it too!! 2thumbsup
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Post by render master Wed Jul 08, 2009 2:00 am

abl_langs wrote:wow! thanks po render master! im currently downloading the zip file.. really appreciate it! thumbsup
salamat sir, hope it help sa requirement mo.

cubi_o: wrote:thanx for sharing sir ronel.....really really appreciate it too!! 2thumbsup
salamat sir sa pag-appreciate...... more to come...

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Post by logikpixel Wed Jul 08, 2009 8:42 am

Thanks for the tutorial sir. Smile
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Post by i_zight Wed Jul 08, 2009 7:17 pm

thax Sir. for the sharing...thumbsup

GBU...=)
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