Making A Tute
2 posters
Making A Tute
any suggestion would be great... baka kasi may malimutan ako...
I was planning of making Beginner tutorial which covers this following (for personal use - bigay ko sa mga klasmate ko)
1. Getting Started
The importance of traditional art concepts and principles
The Power of Max
Using reference materials
Getting help
2. Interface Essentials
Understanding the interface
Working in the viewports
Changing the measurement system
Using snaps
Using grids
Customizing the interface
Right-click features
3. Working with Files
Starting a new project
Importing and opening files
Saving and exporting files
Holding and Fetching
Summary info and object properties
4. Working with Objects
Selection techniques
Naming objects
Reading the Transform Gizmo
Moving objects
Rotating objects
Scaling objects
Understanding coordinate systems
Introducing pivot points
Working in Pivot mode
Hiding and freezing objects
Cloning objects
Grouping objects
5. Creating Off-the-Shelf Geometry
Creating standard primitive objects
Creating extended primitive objects
Creating shapes
Creating compound objects
Creating architectural objects pt. 1: Walls
Creating architectural objects pt. 2: Doors and Windows
Creating architectural objects pt. 3: Railings
Creating architectural objects pt. 4: Stairs
Creating architectural objects pt. 5: Foliage
6. Specific Modeling Techniques
Extruding objects
Lathing objects
Changing the lathe axis
Lofting objects
Common lofting errors
Loft deformations
The Boolean command
The Pro Boolean command
Box modeling
7. Working at the Sub-Object Level
Sub-object types (about Splines)
Sub-object selection (about Splines)
Converting vs. using a modifier
Sub-object transformations
2D sub-object modeling commands
3D sub-object modeling commands
Ignore Backfacing
9. Working with Modifiers
What is the modifier stack?
Copying and pasting modifiers
Understanding the importance of modifier order
Applying modifiers in the middle of the stack
Collapsing the stack...how and why..
Using the Displace Modifier
The Bend Modifier
The Bevel modifier
The Extrude modifier
The Lathe Modifier
The Noise modifier
The Normal Modifier
The PathDeform Modifier
The Shell Modifier
The Slice modifier
The TurboSmooth modifier
The Unwrap UVW modifier
10. Materials and Mapping
The Material Editor interface
Adding self-illumination
Applying materials
Retrieving a scene material
Building a complex material
Building a multi/sub-object material
The Unwrap UVW modifier
11. Lighting
Comparing real-world and computer lights
Identifying the types of lights in 3ds Max
Omni lights
Spot lights
Shadow types
Preventing objects from casting shadows
Applying and adjusting attenuation
Excluding objects from light
Global Illumination
12. Cameras
Comparing real-world and computer cameras
Identifying the types of cameras in 3ds Max
Changing a camera's lens length
Using Show Safe Frame
Creating a camera from a view
13. Animation
The principles of animation
Understanding the animation process
Animation controls in the interface
Using the Auto Key mode
Using the Set Key mode
Moving keyframes
Deleting keyframes
Linking and unlinking
Animating a link
14. Compositing Effects
Compositing in 3ds Max (Putting a 3d Object on a scene)
Using glows
Using lens flares
15. Rendering
Rendering techniques
Using ActiveShade
Creating previews
Saving a rendering
Loading background images in a render
16. Helpful Utilities in 3ds Max
Resource Collector
I'll try to cover at teach what I know about Batzal Roof Designer.. If possible...
I was planning of making Beginner tutorial which covers this following (for personal use - bigay ko sa mga klasmate ko)
1. Getting Started
The importance of traditional art concepts and principles
The Power of Max
Using reference materials
Getting help
2. Interface Essentials
Understanding the interface
Working in the viewports
Changing the measurement system
Using snaps
Using grids
Customizing the interface
Right-click features
3. Working with Files
Starting a new project
Importing and opening files
Saving and exporting files
Holding and Fetching
Summary info and object properties
4. Working with Objects
Selection techniques
Naming objects
Reading the Transform Gizmo
Moving objects
Rotating objects
Scaling objects
Understanding coordinate systems
Introducing pivot points
Working in Pivot mode
Hiding and freezing objects
Cloning objects
Grouping objects
5. Creating Off-the-Shelf Geometry
Creating standard primitive objects
Creating extended primitive objects
Creating shapes
Creating compound objects
Creating architectural objects pt. 1: Walls
Creating architectural objects pt. 2: Doors and Windows
Creating architectural objects pt. 3: Railings
Creating architectural objects pt. 4: Stairs
Creating architectural objects pt. 5: Foliage
6. Specific Modeling Techniques
Extruding objects
Lathing objects
Changing the lathe axis
Lofting objects
Common lofting errors
Loft deformations
The Boolean command
The Pro Boolean command
Box modeling
7. Working at the Sub-Object Level
Sub-object types (about Splines)
Sub-object selection (about Splines)
Converting vs. using a modifier
Sub-object transformations
2D sub-object modeling commands
3D sub-object modeling commands
Ignore Backfacing
9. Working with Modifiers
What is the modifier stack?
Copying and pasting modifiers
Understanding the importance of modifier order
Applying modifiers in the middle of the stack
Collapsing the stack...how and why..
Using the Displace Modifier
The Bend Modifier
The Bevel modifier
The Extrude modifier
The Lathe Modifier
The Noise modifier
The Normal Modifier
The PathDeform Modifier
The Shell Modifier
The Slice modifier
The TurboSmooth modifier
The Unwrap UVW modifier
10. Materials and Mapping
The Material Editor interface
Adding self-illumination
Applying materials
Retrieving a scene material
Building a complex material
Building a multi/sub-object material
The Unwrap UVW modifier
11. Lighting
Comparing real-world and computer lights
Identifying the types of lights in 3ds Max
Omni lights
Spot lights
Shadow types
Preventing objects from casting shadows
Applying and adjusting attenuation
Excluding objects from light
Global Illumination
12. Cameras
Comparing real-world and computer cameras
Identifying the types of cameras in 3ds Max
Changing a camera's lens length
Using Show Safe Frame
Creating a camera from a view
13. Animation
The principles of animation
Understanding the animation process
Animation controls in the interface
Using the Auto Key mode
Using the Set Key mode
Moving keyframes
Deleting keyframes
Linking and unlinking
Animating a link
14. Compositing Effects
Compositing in 3ds Max (Putting a 3d Object on a scene)
Using glows
Using lens flares
15. Rendering
Rendering techniques
Using ActiveShade
Creating previews
Saving a rendering
Loading background images in a render
16. Helpful Utilities in 3ds Max
Resource Collector
I'll try to cover at teach what I know about Batzal Roof Designer.. If possible...
Re: Making A Tute
ok ito sir! pero advice ko lang sana sa mga my related courses mo share yang tutorials mo sir.God Bless!
agent7- CGP Apprentice
- Number of posts : 309
Age : 39
Location : Qatar / Pangasinan
Registration date : 20/01/2009
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