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3d Unique project

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Post by ARNEL_PRO Tue Dec 06, 2016 8:15 pm

Mga master sharing a very unique project. Thanks and more power cgp.

WF 3dmax2017 , ForestPack- vray 3.4 PScc..

Enjoy!

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Post by arlodesign Tue Dec 06, 2016 11:49 pm

sir pashare naman ng heavy equipment model,,salamat
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Post by ARNEL_PRO Wed Dec 07, 2016 12:17 am

Pasinsya sir hindi po pwede kasi company property yang model. thanks
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Post by v_wrangler Thu Dec 08, 2016 7:19 am

lighting is fine and rendering is crisp. only problem I see is the lack of visible scale and distance. it looks like a miniature. You can mimic distance by lowering the saturation of objects far behind or perhaps add fog or dof.
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Post by ARNEL_PRO Thu Dec 08, 2016 4:59 pm

Thanks sir v. I'd to like to know how can i improve this render especially the scale issue. The models are in proper scale but i agree that it seems not if you look at it. any tricks how to do that sir? I've been practicing that fog effect, not sure but just wondering if/how can i use the zdepth pass to achieve it?
Great to hear your comments sir thanks.
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Post by v_wrangler Thu Dec 08, 2016 7:07 pm

Hello Arnel Pro,

Many ways to that.

First approach would be to place the camera as would a person would look at it - perhaps along his eye line. 

For fog and desaturation of object far from the camera, that could easily be done in post (PS or AE).

Create a z-buffer rendering of the scene and use that as a mask for a transparent fog layer. Use the same z-buffer render to mask an adjustment layer that eventually lowers the saturation. You can also use that z-buffer rendering to mask an adjustment layer that controls a blur filter (for DOF).


Hope that helps.


Last edited by v_wrangler on Thu Dec 08, 2016 7:13 pm; edited 3 times in total
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Post by v_wrangler Thu Dec 08, 2016 7:10 pm

lastly, one tip that works wonders all the time specially when you have very large objects in the scene - is to add objects that your audience are familiar with (perhaps a car or people) very close to the large objects. This way, you add some point of comparison.
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Post by ARNEL_PRO Thu Dec 08, 2016 11:35 pm

I'll keep those tricks in mind sir. I will incorporate that to my next projects.  

Sir singit ko narin, i use 3dmax2014 and vray 3.0 before but when i did this project i did use 3dmax2017 + vray 3.4, i notice that vray physical camera is there already in vray option but 3dmax physical camera only. I did try to use but i got different exposure. Medyo complikado na sya. also exposure control will change once you use vray sun. what i did here is use a script that will create the native vray physical camera. is there a trick to match that 3dmax physical camera to the native vray phusical camera to get same exposure sir? also big changes to vray 3.4, all subdivs by default are grayout out, what's the best optimal way you think to use this vray version more effectively? Thanks sa time Sir.
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