3d Unique project
3 posters
:: 3d Gallery :: Exteriors
Page 1 of 1
3d Unique project
Mga master sharing a very unique project. Thanks and more power cgp.
WF 3dmax2017 , ForestPack- vray 3.4 PScc..
Enjoy!
WF 3dmax2017 , ForestPack- vray 3.4 PScc..
Enjoy!
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
Re: 3d Unique project
sir pashare naman ng heavy equipment model,,salamat
arlodesign- CGP Apprentice
- Number of posts : 202
Age : 41
Location : kalapan
Registration date : 14/12/2011
Re: 3d Unique project
Pasinsya sir hindi po pwede kasi company property yang model. thanks
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
Re: 3d Unique project
lighting is fine and rendering is crisp. only problem I see is the lack of visible scale and distance. it looks like a miniature. You can mimic distance by lowering the saturation of objects far behind or perhaps add fog or dof.
Re: 3d Unique project
Thanks sir v. I'd to like to know how can i improve this render especially the scale issue. The models are in proper scale but i agree that it seems not if you look at it. any tricks how to do that sir? I've been practicing that fog effect, not sure but just wondering if/how can i use the zdepth pass to achieve it?
Great to hear your comments sir thanks.
Great to hear your comments sir thanks.
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
Re: 3d Unique project
Hello Arnel Pro,
Many ways to that.
First approach would be to place the camera as would a person would look at it - perhaps along his eye line.
For fog and desaturation of object far from the camera, that could easily be done in post (PS or AE).
Create a z-buffer rendering of the scene and use that as a mask for a transparent fog layer. Use the same z-buffer render to mask an adjustment layer that eventually lowers the saturation. You can also use that z-buffer rendering to mask an adjustment layer that controls a blur filter (for DOF).
Hope that helps.
Many ways to that.
First approach would be to place the camera as would a person would look at it - perhaps along his eye line.
For fog and desaturation of object far from the camera, that could easily be done in post (PS or AE).
Create a z-buffer rendering of the scene and use that as a mask for a transparent fog layer. Use the same z-buffer render to mask an adjustment layer that eventually lowers the saturation. You can also use that z-buffer rendering to mask an adjustment layer that controls a blur filter (for DOF).
Hope that helps.
Last edited by v_wrangler on Thu Dec 08, 2016 7:13 pm; edited 3 times in total
Re: 3d Unique project
lastly, one tip that works wonders all the time specially when you have very large objects in the scene - is to add objects that your audience are familiar with (perhaps a car or people) very close to the large objects. This way, you add some point of comparison.
Re: 3d Unique project
I'll keep those tricks in mind sir. I will incorporate that to my next projects.
Sir singit ko narin, i use 3dmax2014 and vray 3.0 before but when i did this project i did use 3dmax2017 + vray 3.4, i notice that vray physical camera is there already in vray option but 3dmax physical camera only. I did try to use but i got different exposure. Medyo complikado na sya. also exposure control will change once you use vray sun. what i did here is use a script that will create the native vray physical camera. is there a trick to match that 3dmax physical camera to the native vray phusical camera to get same exposure sir? also big changes to vray 3.4, all subdivs by default are grayout out, what's the best optimal way you think to use this vray version more effectively? Thanks sa time Sir.
Sir singit ko narin, i use 3dmax2014 and vray 3.0 before but when i did this project i did use 3dmax2017 + vray 3.4, i notice that vray physical camera is there already in vray option but 3dmax physical camera only. I did try to use but i got different exposure. Medyo complikado na sya. also exposure control will change once you use vray sun. what i did here is use a script that will create the native vray physical camera. is there a trick to match that 3dmax physical camera to the native vray phusical camera to get same exposure sir? also big changes to vray 3.4, all subdivs by default are grayout out, what's the best optimal way you think to use this vray version more effectively? Thanks sa time Sir.
ARNEL_PRO- CGP Apprentice
- Number of posts : 315
Age : 42
Location : makati
Registration date : 10/08/2009
:: 3d Gallery :: Exteriors
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|