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ParticleFlow/Realflow Users

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Post by crayzard Wed Dec 12, 2012 7:31 pm

ask ko lang po kung merun dito particle artist or kahit realflow po.... wala kasi atang thread related sa ganito...
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Post by Kakashi Wed Dec 12, 2012 10:43 pm

simulan mo. it will be interesting. although dapat hiwalay n category sa animation kasi, particle systems/VFX it self is a very huge subject.
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Post by crayzard Wed Dec 12, 2012 10:44 pm

sige sir ill post some of my realflow studies sobrang beginner pa lang po ako sa particle effects and realflow.
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Post by crayzard Wed Dec 12, 2012 10:47 pm

the problem that i encounter in realflow is remeshing sobrang hirap ma perfect ang meshing.. naguguluhan pa den ako pag import ng pag sa scaling na..


Last edited by crayzard on Wed Dec 12, 2012 11:00 pm; edited 1 time in total
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Post by crayzard Wed Dec 12, 2012 10:49 pm

ito naman proj for a certain valve..


Last edited by crayzard on Wed Dec 12, 2012 11:00 pm; edited 1 time in total
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Post by Kakashi Wed Dec 12, 2012 10:51 pm

video unavailable
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Post by crayzard Wed Dec 12, 2012 11:02 pm





...reupload lng sa youtube...

regarding realflow.. madalas blobby yung mesh.. i wanted to try frost mas maganda daw ata mag remesh yung frost plugin
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Post by crayzard Thu Dec 13, 2012 8:33 pm

heres another one the pipino drop



hindi ko ma figure out baket nag pepenetrate sa glass bowl yung pipino.. kaya nangyayari pang nag pop out yung pipino sa bowl.. nagleak leak yung water palabas..
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Post by crayzard Sun Dec 16, 2012 6:03 pm



ito po yung rendered animation..

any tips kung paano mag dedform ang bubbles sa particle flow..


Last edited by crayzard on Sun Dec 16, 2012 11:07 pm; edited 3 times in total
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Post by Kakashi Sun Dec 16, 2012 9:53 pm

wla ako realflow sa pc n ginagamit ko ngayon para mag-test pero everytime na nangyayari sakin yung lumulusot yung fluid sa container, usually tinataasan ko yung value ng simulation steps.

hybrido ba yung ginamit mo o yung classic emitter ng realflow?


and regarding dun sa deforming particle flow, pwede mo i-animate yung scale ng bawat particles by particle age. para yung scale ng particles depende sa age ng pag spawn ng bawat particle. also, try adding spawn sa ibang buble pra may effect n kunyari may humihiwalay na tiny bubbles (na animated din yung scale).
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Post by crayzard Sun Dec 16, 2012 11:00 pm

yung classic ang ginagamit ko.. thanks applicable den pala ang simulation steps for object animation akala ko for fluid lang..

classic emitter ng realflow ginamit ko..

regarding sa particle flow ang gusto ko sana mangyari is yung parang squishy effect dun sa bubbles para mag stretch sya.

parang ganito

http://us.123rf.com/400wm/400/400/yellowj/yellowj1108/yellowj110800440/10136195-water-bubbles-macro-close-up.jpg
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Post by Kakashi Mon Dec 17, 2012 10:34 pm

this might help ---> https://vimeo.com/11046292
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Post by crayzard Mon Dec 17, 2012 11:39 pm

ui salamat sir kakashi.. ito nga yung hanap ko..
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Post by crayzard Tue Dec 18, 2012 10:59 pm



Hybrido mesh with Splash...

bigat ng partcle size per frame 250mb per frame wala pa yung meshing...

rendered animation w/out splash

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Post by crayzard Thu Dec 20, 2012 7:04 pm

6 seconds animation of hybrido water with a lil bit of splash...



paano nga pala mag render ng objectid ng hindi nag anti alias?
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Post by crayzard Tue Jan 01, 2013 7:51 pm

another test



workflow

simulate the breaking of glass in rayfire, next is realflow for the water simulation,, and added small fragments of glass using pflow...
medyu mabagal yung playback kasi i simulated the animaton for 90 or 120 per sec.. para pwede i adjust yung speed sa comp...
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Post by florendo Wed Jan 02, 2013 4:02 am

ParticleFlow/Realflow Users 290602
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