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tulong naman mga master..

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tulong naman mga master.. Empty tulong naman mga master..

Post by podin_74 Sat Nov 17, 2012 2:10 am

paano mag material ng pure white yan problema ko nahirapan ako makuha yong white gusto ng client ko yong pure white material..tulong naman jan mga master..
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Post by davendask Sun Nov 18, 2012 8:13 pm

Hi sir..can you post your image sample? Anong software na gamit mo?
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Post by podin_74 Tue Nov 20, 2012 10:59 am

ito na po sir, sketchup / 3d max + vray sana matulongan niyo ako dito gusto na may ari pure white hnd ko makuha material niya..

tulong naman mga master.. DAMMAM-2A

tulong naman mga master.. INT-1
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Post by rexanteria Tue Nov 20, 2012 5:13 pm

sir para sa akin, baka sa lighting mo ng scene yan..kasi kahit naman cguro in real life ganun yung nangyyari d mo maachive yung pure white overall.
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Post by jheteg Tue Nov 20, 2012 10:08 pm

post mo camera settings. anyway, lower your f-number. try mo sa 2.
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Post by davendask Tue Nov 20, 2012 10:13 pm

Sir IMHO lang ha. If youre using vray cam try to set your temperature to D65 then adjust the color to a little bit of grey. Just play with it, if pure white ang naka set medyo orange yan pag sobra naman sa dark grey blue yan. Try to play lang sir.
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Post by podin_74 Wed Nov 21, 2012 2:34 pm

salamt sa mga master try ko lang uli..
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Post by cloud20 Wed Nov 21, 2012 6:07 pm

Vray override material..
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Post by nomeradona Wed Nov 21, 2012 6:20 pm

this is one of the hardest thing to do... vray override material ang the best. but one of the guys i know what he does is he use post processing. in order to select the correct material he save the channel called material ID. once you have the channel then loading the material ID pass in PS, selecting that particular material in photoshop is easy. then all you have to do is adjust the hue, saturation etc of that particular material. this is where i like MOTIVA COLIMO feature of changing the material after rendering. you dont have to do all the tricks.
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Post by julcab Thu Nov 22, 2012 12:05 am

Wide openings? Eventually dominant yung environment GI (vraysky, skylight, background) nagbobounce from the floor to areas in the scene(In your case blue).To lessen the effect. Play more on envi GI (faint blue or faint orange). Use hdri with less blue profile say cloudy). Napancin ko din yung exposure ng vraypcam. PLay on the values of f-number/nuetral/SS/ISO and adjust on Color mapping .I can't give any values since it's scene dependent. It might not work. Pero timpla lang ng timpla until maachieve mo yung desired look hehe. Learn physically correct lighting first sa ganun baka di mo na kailanganin irefine and cheat lage.

Now the fun part "cheating" hehe. Vray override material, ID's(floor dun nanggaling first bounce), Saturation 0.8-0.5 under vrayGI. Color mapping(decrease bright values). Added refinement in PS or any image editing program. Hope naktulong^^



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Post by qcksilver Thu Nov 22, 2012 12:21 am

mukhang white naman ung material mo, nag-iiba kasi ung effect nya depends sa types of lights your using like warm, cool light etc. and also enough light is necessary too, same with the physical camera settings sa akin I use neutral sa white balance,

pwedi din sa post process sometimes I use photoscape/brighten/white balance:lol:
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