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Ust Museum+ Villa PM practice render

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vilpang
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Ust Museum+ Villa PM practice render Empty Ust Museum+ Villa PM practice render

Post by abed Sun Aug 14, 2011 10:15 am

Villa pm practice Very Happy
Ust Museum+ Villa PM practice render 27119416653920545521829

Ust museum competition plate rerender using max vray- 5th place Ust Museum+ Villa PM practice render 504565

Ust Museum+ Villa PM practice render 28726217041431033041829

pacommnet nalang mga masters para maimprove pa bago D10 Ust Museum+ Villa PM practice render 6685

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Post by vilpang Sun Aug 14, 2011 12:27 pm

nice render sirUst Museum+ Villa PM practice render 290602 ..

road or pavement material mo sa 2nd image medyo mataas ang amount ng displacement.or change the materials to road concrete na lang instead na bricks sir (imho)Ust Museum+ Villa PM practice render 290323 ..
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Post by abed Sun Aug 14, 2011 6:52 pm

vilpang wrote:nice render sirUst Museum+ Villa PM practice render 290602 ..

road or pavement material mo sa 2nd image medyo mataas ang amount ng displacement.or change the materials to road concrete na lang instead na bricks sir (imho)Ust Museum+ Villa PM practice render 290323 ..
Noted sir..try ko ibang materials at lessen din displacement..thanks sa pagdaan.

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Post by darkirender Mon Aug 15, 2011 6:18 am

astig a. lumubog yung kalesa. napasobrahan ang displacement. why frosted glass?
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Post by Jay2x Tue Aug 16, 2011 11:01 pm

nie sir .medyo desaturated lang siya nice practice on the other hand Very Happy
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Post by blockz Wed Aug 17, 2011 12:12 am

first frame

- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....

then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...



second frame

- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..

one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..


nice render Sir... buttrock
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Post by abed Wed Aug 17, 2011 12:38 am

darkirender wrote:astig a. lumubog yung kalesa. napasobrahan ang displacement. why frosted glass?

thanks for droppping by sir, frosted glass?hehe testing ko lang sir..

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Post by abed Wed Aug 17, 2011 12:39 am

Jay2x wrote:nie sir .medyo desaturated lang siya nice practice on the other hand Very Happy

ill try to make it better sir, thanks sir..

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Post by abed Wed Aug 17, 2011 12:41 am

blockz wrote:first frame

- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....

then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...



second frame

- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..

one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..





nice render Sir... Ust Museum+ Villa PM practice render 523692


noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?

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Post by mEejan Wed Aug 17, 2011 1:12 am

nice render dun sa villa pm mo. okey ang grass, realistic for me , pero okey siguro kung isaturate mo pa, yung sakto lang. tapos refraction sa tubig, medyo reflective siya, overall . ayos sir! 2thumbsup
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Post by blockz Wed Aug 17, 2011 4:56 am

abed wrote:
blockz wrote:first frame

- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....

then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...



second frame

- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..

one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..





nice render Sir... Ust Museum+ Villa PM practice render 523692


noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?



Sir try mo lang gumawa ng pattern using photoshop...

for example gusto mong gumawa ng bricks or stone cladding..kuha ka lang ng 2-3 blocks na magkakaiba ang texture..
then pagdikitin mo hanggang makabuo ka ng pattern na pwede mong gamitin for mapping...

try mo to Sir..sana makatulong.. Very Happy


Ust Museum+ Villa PM practice render Roughbrickwidedark

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Post by abed Fri Aug 19, 2011 12:46 am

blockz wrote:
abed wrote:
blockz wrote:first frame

- ok sya...kaya lang sobrang linis Sir...pakilagyan mo nalang ng konting mantsa ok na....

then pwede rin maglagay ng vehicle or any object na pwedeng mag-break ng pagka-cozy ng area...



second frame

- same comment din ako...nasobrahan yata sa bump or displacement or both syang ginamit...pansin ko rin na parang inverted yung color ng pavements..

one more thing yung mapping ng fence..siguro dapat random yung pattern or palitan mo nalang yung material..





nice render Sir... Ust Museum+ Villa PM practice render 523692


noted po yan sir, yung sa may issue na inverted color, siguro dahil ang
ginamit kong bump setting/map is color correction..sa fence naman, hindi
ko alam kung pano gawing random. any help/ suggestion about it?



Sir try mo lang gumawa ng pattern using photoshop...

for example gusto mong gumawa ng bricks or stone cladding..kuha ka lang ng 2-3 blocks na magkakaiba ang texture..
then pagdikitin mo hanggang makabuo ka ng pattern na pwede mong gamitin for mapping...

try mo to Sir..sana makatulong.. Very Happy


Ust Museum+ Villa PM practice render Roughbrickwidedark



wow..thanks sir..try ko pag maytime ulit magpractice..

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