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Henco

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Henco - Page 2 Empty Henco

Post by romanredice Sat Dec 12, 2009 12:51 pm

First topic message reminder :

Henco - Page 2 Hueconinja2


Making a 3d model for my demoreel.

Here's the concept art.

Henco, a human who was imprisoned and supposed to be transformed in to a Human Hunter, but was able to escape. When he was in prison, a mask was put on his face to impair his vision and which he could not remove since it is engraved to his head to the point that the nails is hammered through his skull. He had a hard time surviving during his escape since he's blind, but a dying elf merged with him which gave him strength and powerful senses. He used his newly found gifts to survive and was able to meet a knight retired Hermit who trained him to use weapons. Now, he is in a journey to destroy the very entities that captures humans and turn them into savage monsters that hunt their own kind.
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Henco - Page 2 Empty Re: Henco

Post by vamp_lestat Mon Feb 01, 2010 1:13 pm

very nice.. ang galing ng modeling... and very nice behind the scene concepts...

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Henco - Page 2 Empty update

Post by romanredice Thu Feb 04, 2010 3:33 pm

vamp_lestat: Thanks bro.

upd8:

Henco - Page 2 1410

Finished the Short Sword, next will be the Sheath
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Henco - Page 2 Empty Re: Henco

Post by Guest Fri Feb 05, 2010 5:32 am

oi man, ngayon ko lang to nakita ah, galing mo talaga mag model, walang kupas, abangan ko to pre.

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Henco - Page 2 Empty Re: Henco

Post by romanredice Fri Feb 05, 2010 9:59 am

@Pressure: salamat megs at napadaan ka. Ikaw rin walang kupas magmodel. Lufet na nga ng mga gnagawa mo Smile
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Henco - Page 2 Empty Re: Henco

Post by miguel Fri Feb 05, 2010 9:46 pm

Thanks for sharing your process. 'looking forward to your next updates. 2thumbsup
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Henco - Page 2 Empty update

Post by romanredice Thu Feb 11, 2010 7:12 am

@miguel: thanks for dropping by Smile

upd8:

Henco - Page 2 1510

Henco - Page 2 15a10

Finished his weapon and Sheath, now will put it on Henco just for preview. I might permanently put it in his back after UV Mapping and texturing
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Henco - Page 2 Empty update

Post by romanredice Thu Feb 11, 2010 8:54 am

upd8:

Henco - Page 2 1610

just an update, changed the size of his body, shortening the lower body a bit and attaching his weapon. Test render using Mix20 Material to fuse blinn and an occlusion shader.
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Henco - Page 2 Empty Re: Henco

Post by shipwreck Thu Feb 11, 2010 9:25 am

Awesome! galing bro. wish i could model like that. Astig!! 2thumbsup 2thumbsup

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Henco - Page 2 Empty Re: Henco

Post by romanredice Fri Feb 12, 2010 11:56 am

@shipwreck: Thanks man, kaya mo rin yan. Practice lang Smile
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Henco - Page 2 Empty update:

Post by romanredice Tue Feb 23, 2010 11:48 am

upd8:

Finished the UV mapping part. Here are the screenshots of what I did.

Henco:
Henco - Page 2 17a10

Weapon_A:
Henco - Page 2 17b10

As you can see there is no point posting these images as they have no great significance in the progress. However, I just want to share that UV mapping a little bit complicated character and huge number of objects can be done in just a few hours. I completed mine in a mere of six hours with very little pain in the head and as you can see with great quality and accuracy ( in terms of distance and size ) which unlike the method i used before would take me more than a day or two (using stitching and cutting in Maya). I used Head us UV layout for the UV mapping and I really really recommend this software and in a few hours it can be learned very easily. Have a good day guys. Thanks
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Henco - Page 2 Empty Re: Henco

Post by reyknow Wed Feb 24, 2010 4:53 am

bangis nyan tol ah, anong ginamit mo pang UV? hirap kasi ko sa pag unwrap na maayos eh. tska nde ka ba mahirapan i-pose yan sa dami ng polygons? post ka rin ng WIP ng rigging mo ah!
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Henco - Page 2 Empty Re: Henco

Post by romanredice Wed Feb 24, 2010 5:14 am

@reyknow: Thanks man, Head us UV layout ginamit ko. check mo to bro. sasaya ka pagnatutunan mo. laki bawas hirap at sakit ulot at madali lang matutunan. Bale hindi ko pa sya napopose. Tpose pa rin. pagnaka skin hindi na mahirap maipose yan.

ito site:

http://www.uvlayout.com/

magandang tutorial para sa software na to:

http://www.thegnomonworkshop.com/store/product/572/Advanced-UV-Layout-for-Production
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Henco - Page 2 Empty Re: Henco

Post by reyknow Wed Feb 24, 2010 5:41 am

ayos magagamit ko yan Very Happy

ganda keep em coming
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Henco - Page 2 Empty Re: Henco

Post by qcksilver Wed Feb 24, 2010 5:59 am

ang galing naman aabangan q matapos yan,,
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Post by romanredice Wed Feb 24, 2010 1:01 pm

@reyknow: yup! mapapadali buhay mo nyan bro. inuman na

@qcksilver_2005: Thanks man.

upd8:

Henco - Page 2 1810

finished the blade of the sheath. I'll do a model bust to sculpt in zbrush so I have to model the foot holder first. I'm not really a good digital sculptor from scratch so I tend to model a model first in Maya and do the details and texture in zbrush.
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Henco - Page 2 Empty update:

Post by romanredice Fri Feb 26, 2010 9:42 am

Upd8:

I'm going to make a bust for my character. Although it really isn't part of my process and I should really be doing the texture now but I just wanted use this opportunity to make one using this modeled character in maya since I can't make a bust in Zbrush from scratch( for now ). Here's the Bust:

Henco - Page 2 1911


It's in its earliest form, I just finished posing it and now I'm just starting to sculpt details on it.
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Post by reyknow Sat Feb 27, 2010 12:47 am

konti nlng lapit na matapos Very Happy
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Post by romanredice Sat Feb 27, 2010 4:48 am

@reyknow: thank sa pagdaan. Layo pa bro, gawa lang ng bust. Texturing at rigging pa LOL. iaanimate ko to para sa demoreel Smile
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Henco - Page 2 Empty Re: Henco

Post by fpj999 Sat Feb 27, 2010 7:01 am

GALING T_T...
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Henco - Page 2 Empty update

Post by romanredice Mon Mar 01, 2010 1:24 pm

@fpj999: Thanks bro Very Happy

upd8:

Henco - Page 2 2011

kinda busy this week so I can't do very much. I made a little bit more wear and tear to indicate his battle experiences. I think I need to put more scars on his body to reciprocate the damages to his gears. Comments are welcome


Last edited by romanredice on Mon Mar 01, 2010 1:25 pm; edited 1 time in total (Reason for editing : namali type wahehe)
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Post by Guest Mon Mar 01, 2010 4:39 pm

asteg man, lupet.

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Post by afterdark Mon Mar 01, 2010 4:48 pm

ang galing mo sir! very very nice works! 2thumbsup
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Henco - Page 2 Empty Re: Henco

Post by reyknow Mon Mar 01, 2010 6:09 pm

very nice tol!

suggest ko lang, gawa ka ng version na mejo sira yung mask, yung partially kita yung mukha since meron nmn sya mukha, astig yun Very Happy
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Post by romanredice Tue Mar 02, 2010 11:47 pm

@megs - salamat megs sa pagdaan.
@afterdark - salamat po! Very Happy
@reyknow - salamat tol sa suggestion, cge gawa ako nyan. Your works rock as well!
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Post by bullet_1984 Tue Mar 09, 2010 9:32 am

Roman!!! Hardcore ka na tlga!! tapusin mo na to, gawan ko nang low poly, convert ko sa next gen game character tpos kahit ako na magtexture! yeah! all thumbs up brad! Wink
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Henco - Page 2 Empty update

Post by romanredice Thu Mar 18, 2010 7:46 am

@bullet_1984 - salamat padi!hehe cge pagnatapos ko bigay ko tool sayo

upd8:

Henco - Page 2 121pfu9

Finished the Bust. I'll probably do a texture and look development for it or I'll go straight to texturing. Comments are welcome.
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