6x6m. res. sketchup+kerkythea
+11
janton
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pinkfloyd
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6x6m. res. sketchup+kerkythea
First topic message reminder :
scene 1
scene 2
scene 3
scene 4
mga sir, pa comments naman po kyo....
ok na po ba yung grass?..... your comments & criticisms will definitely help... thanks po s mga sisilip....
scene 1
scene 2
scene 3
scene 4
mga sir, pa comments naman po kyo....
ok na po ba yung grass?..... your comments & criticisms will definitely help... thanks po s mga sisilip....
pinkfloyd- CGP Newbie
- Number of posts : 63
Age : 41
Location : balanga city
Registration date : 06/10/2010
Re: 6x6m. res. sketchup+kerkythea
Sir, im KT user also way back 2009. im not good in rendering but you can get acceptable result if you manage to consider this things; work on texturing (apply bump), lighting, detailed model, camera angle, scene set up, and be carefull in applying reflection and specular to an object. better shift ka sa VFSU sir. magiging mas magaan work mo kasi pag may changes yung render mo, marami ka na naman gagawin di ba? kung Vfsu ka if may changes konting kalikot lang,tapos agad kasi hindi mo na kailangan e export yung model mo at ulitin mo na namn lighting and texturing etc. just a suggestion sir..
Rogan- CGP Apprentice
- Number of posts : 252
Registration date : 01/10/2010
Re: 6x6m. res. sketchup+kerkythea
salamat po sir.... im working on that.. hindi ko lng mhuli kung paano lalabas ng maganda yung bump... lightings din.. minsan post ko po mga recent works ko, i-consider ko mga sinabi nyo...Rogan wrote:Sir, im KT user also way back 2009. im not good in rendering but you can get acceptable result if you manage to consider this things; work on texturing (apply bump), lighting, detailed model, camera angle, scene set up, and be carefull in applying reflection and specular to an object. better shift ka sa VFSU sir. magiging mas magaan work mo kasi pag may changes yung render mo, marami ka na naman gagawin di ba? kung Vfsu ka if may changes konting kalikot lang,tapos agad kasi hindi mo na kailangan e export yung model mo at ulitin mo na namn lighting and texturing etc. just a suggestion sir..
about s vfsu, hindi kasi kaya ng laptop ko yun eh, sobrang vintage na kasi.... nag aral nga po aq ng max eh, kaso hindi ko mapractise..... anyway salamat po s pagdaan....
pinkfloyd- CGP Newbie
- Number of posts : 63
Age : 41
Location : balanga city
Registration date : 06/10/2010
Re: 6x6m. res. sketchup+kerkythea
galing sir.
dads3- CGP Apprentice
- Number of posts : 231
Age : 36
Location : borongan city
Registration date : 13/07/2009
Re: 6x6m. res. sketchup+kerkythea
ang dilim bro....su+kt user rin ako e!
nhujfat84- CGP Newbie
- Number of posts : 20
Age : 40
Location : Davao City, Philippines
Registration date : 02/02/2011
Re: 6x6m. res. sketchup+kerkythea
sir, any advice (techniques) to improve my works.... thanks in advance...nhujfat84 wrote:ang dilim bro....su+kt user rin ako e!
pinkfloyd- CGP Newbie
- Number of posts : 63
Age : 41
Location : balanga city
Registration date : 06/10/2010
Re: 6x6m. res. sketchup+kerkythea
adjust mo lang tol ang time o yung shadow mo sa SU.... para daylight talaga ang dating tapos gamitin mo yung global na high_trees ata yun, maganda kasi yung kalangitan nun...sa pinaka baba parang ang number niya is #0500 yun lang po.
nhujfat84- CGP Newbie
- Number of posts : 20
Age : 40
Location : Davao City, Philippines
Registration date : 02/02/2011
Re: 6x6m. res. sketchup+kerkythea
salamat sir, next time sir....nhujfat84 wrote:adjust mo lang tol ang time o yung shadow mo sa SU.... para daylight talaga ang dating tapos gamitin mo yung global na high_trees ata yun, maganda kasi yung kalangitan nun...sa pinaka baba parang ang number niya is #0500 yun lang po.
pinkfloyd- CGP Newbie
- Number of posts : 63
Age : 41
Location : balanga city
Registration date : 06/10/2010
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